unykumm

Ukraine
191 matches tracked 22 matches in 30 days
Last updated:

How does unykumm play?

Rating 0.96 (from 176 matches) K/R 0.68 ADR 76.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.2
Knife kills 2 in 185 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 13x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 11%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 77.3, Win rate at 49%
▼ Got worse
ELO −194

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
39 matches · 38% win rate
On Ancient −64 ELO
40 matches · 53% win rate
Between 0:00 and 6:00 +33 ELO, win rate 42%
On Saturdays −20 ELO, win rate 39%

unykumm loses the most ELO on Dust 2: −81 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
62% better than 86%
0.71 better than 42%
78.8 better than 46%
1.04 better than 61%
52% of 172 duels better than 60%
33% of 21 situations better than 37%
Ancient40
53% better than 60%
0.62 better than 7%
71.8 better than 12%
0.86 better than 8%
40% of 175 duels better than 7%
46% of 26 situations better than 71%
Dust 239
38% better than 13%
0.72 right on the average
81.0 better than 58%
1.02 better than 54%
49% of 143 duels better than 41%
30% of 33 situations better than 30%
Anubis35
54% better than 61%
0.70 better than 38%
77.1 better than 37%
1.00 right on the average
53% of 119 duels better than 65%
29% of 24 situations better than 28%
Inferno12
17% -
0.66 -
76.3 -
0.86-
45% of 58 duels -
38% of 8 situations -
Cache8
50% -
0.58 -
72.9 -
0.82-
52% of 21 duels -
0% of 4 situations -
Nuke5
40% -
0.67 -
77.4 -
0.96-
43% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unykumm plays

Across 185 matches unykumm averages K/R 0.68 and ADR 76.7; the rating across the 176 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 45 matches. In 54 of 176 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. unykumm loses the most ELO on Dust 2 (−81 ELO, win rate 38%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −194. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 77.3, Win rate at 49%. Last 30 days: 22 matches, win rate 41%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.