untilted

Finland
On FACEIT since 2017 285 matches tracked 175 matches in 30 days
ELO ▲ 4
3,123
30-day peak: 3,347
Rank EU ▼ 2,206 places
#4,988
Finland #115 in Finland
30 days · prev. #2,782 · best #2,153
Last updated:
Next update possible in 1h 58m

How does untilted play?

Rating 1.02 K/R 0.72 ADR 77.7 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 3.1
Knife kills 2 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 59x 4K, 4 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether untilted is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 285 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −197 ELO
42 matches · 55% win rate
On Ancient −67 ELO
49 matches · 41% win rate
On Saturdays −90 ELO, win rate 39%

untilted loses the most ELO on Nuke: −197 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
60% better than 72%
0.73 better than 34%
80.2 better than 39%
1.04 better than 40%
54% of 507 duels better than 58%
36% of 91 situations better than 41%
Ancient49
41% better than 11%
0.72 better than 30%
77.1 better than 23%
0.98 better than 23%
51% of 205 duels better than 40%
41% of 34 situations better than 57%
Nuke42
55% better than 40%
0.73 better than 31%
78.5 better than 29%
1.05 better than 38%
49% of 190 duels better than 26%
31% of 26 situations better than 27%
Anubis35
51% better than 36%
0.72 better than 33%
77.2 better than 26%
1.05 better than 46%
53% of 140 duels right on the average
41% of 32 situations better than 56%
Cache18
56% better than 43%
0.64 better than 3%
68.0 better than 1%
0.95 better than 6%
44% of 77 duels better than 7%
60% of 10 situations better than 88%
Dust 213
38% -
0.64 -
66.3 -
0.95-
46% of 35 duels -
17% of 6 situations -
Inferno10
20% -
0.74 -
78.5 -
1.00-
49% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How untilted plays

Across 285 matches untilted averages K/R 0.72, ADR 77.7 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Mirage with a 60% win rate in 117 matches. In 103 of 285 matches the rating was 1.10 or higher (36%), in 105 it was below 0.90. In 285 matches with detailed stats: 59 4Ks and 4 aces. untilted loses the most ELO on Nuke (−197 ELO, win rate 55%). Things go best on Mirage (+769 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, +183 ELO. Last 30 days: 175 matches, win rate 52%, net ELO +519.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.