unt6uch

Russia
On FACEIT since 2024 346 matches tracked 137 matches in 30 days
ELO ▼ 219
3,114
30-day peak: 3,450
Rank EU ▼ 2,716 places
#5,213
Russia #1,464 in Russia
30 days · prev. #2,497 · best #2,316
Last updated:

How does unt6uch play?

Rating 1.24 K/R 0.89 ADR 92.3 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 346 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 2.9
Knife kills 24 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.5%).

2K rounds 17.1%+3.6 pp · Ø 13.5% better than 97%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 92x 4K, 15 aces in 278 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +10.0, Win rate +5 pp
= Stayed the same
Headshots at 45%, ELO at 3,194
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.90 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −148 ELO
30 matches · 40% win rate
On Dust 2 −116 ELO
122 matches · 55% win rate
On Tuesdays −276 ELO, win rate 34%

unt6uch loses the most ELO on Nuke: −148 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.08 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
55% right on the average
0.95 better than 98%
98.0 better than 96%
1.33 better than 96%
64% of 822 duels better than 94%
31% of 78 situations better than 28%
Mirage116
53% better than 42%
0.88 better than 91%
90.0 better than 83%
1.23 better than 89%
57% of 738 duels better than 75%
43% of 67 situations better than 63%
Anubis37
41% better than 11%
0.81 better than 75%
85.6 better than 70%
1.11 better than 65%
58% of 207 duels better than 79%
27% of 33 situations better than 22%
Nuke30
40% better than 7%
0.85 better than 82%
89.4 better than 79%
1.19 better than 80%
58% of 197 duels better than 73%
42% of 12 situations better than 54%
Ancient22
73% better than 95%
0.84 better than 83%
89.5 better than 82%
1.19 better than 85%
61% of 109 duels better than 90%
44% of 18 situations better than 66%
Cache16
50% better than 24%
0.82 better than 61%
89.3 better than 70%
1.14 better than 56%
55% of 95 duels right on the average
29% of 7 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How unt6uch plays

Across 346 matches unt6uch averages K/R 0.89, ADR 92.3 and a rating of 1.24. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 45% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 208 of 346 matches the rating was 1.10 or higher (60%), in 85 it was below 0.90. In 278 matches with detailed stats: 92 4Ks and 15 aces. Best month by rating: October 2026 at 1.35. unt6uch loses the most ELO on Nuke (−148 ELO, win rate 40%). Things go best on Anubis (+51 ELO, win rate 41%). Match no. 4 of the day goes best: 63% win rate, −62 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +10.0, Win rate +5 pp. Unchanged in recent months: Headshots at 45%, ELO at 3,194. Last 30 days: 137 matches, win rate 55%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.