unsp0rtsmAn

Ukraine
On FACEIT since 2014 166 matches tracked 22 matches in 30 days
ELO ▼ 44
2,609
30-day peak: 2,653
Rank EU
#36,010
Ukraine #1,533 in Ukraine
Last updated:

How does unsp0rtsmAn play?

Rating 1.18 (from 154 matches) K/R 0.85 ADR 89.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 154 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.1
Knife kills 1 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 19x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.19, Headshots at 48%, Win rate at 47%
▼ Got worse
K/R −0.04, ADR −6.7, ELO −131

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 1.00. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −151 ELO
60 matches · 47% win rate
In match 1 of the day −30 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −59 ELO, win rate 41%
On Sundays −30 ELO, win rate 42%

unsp0rtsmAn loses the most ELO on Mirage: −151 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.54 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 27%
0.84 better than 86%
88.2 better than 80%
1.18 better than 86%
63% of 263 duels better than 96%
43% of 40 situations better than 63%
Dust 240
45% better than 24%
0.91 better than 96%
97.2 better than 97%
1.23 better than 91%
60% of 243 duels better than 88%
45% of 31 situations better than 71%
Anubis30
43% better than 20%
0.80 better than 74%
83.6 better than 61%
1.11 better than 71%
57% of 136 duels better than 76%
31% of 16 situations better than 29%
Nuke14
57% -
0.83 -
87.8 -
1.11-
65% of 65 duels -
45% of 11 situations -
Cache11
45% -
0.74 -
75.8 -
1.05-
52% of 46 duels -
33% of 9 situations -
Ancient6
50% -
1.02 -
101.9 -
1.43-
63% of 46 duels -
0% of 4 situations -
Inferno5
60% -
0.91 -
90.9 -
1.31-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unsp0rtsmAn plays

Across 166 matches unsp0rtsmAn averages K/R 0.85 and ADR 89.4; the rating across the 154 rated matches is 1.18. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 85 of 154 matches the rating was 1.10 or higher (55%), in 38 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.38. unsp0rtsmAn loses the most ELO on Mirage (−151 ELO, win rate 47%). Things go best in match 2 of the day (+89 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Got weaker: K/R −0.04, ADR −6.7, ELO −131. Unchanged in recent months: Rating at 1.19, Headshots at 48%, Win rate at 47%. Last 30 days: 22 matches, win rate 36%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.