kyojinn

South Korea
On FACEIT since 2025 217 matches tracked 29 matches in 30 days
ELO ▲ 266
2,116
30-day peak: 2,281
Rank EU
#179,319
South Korea #2,414 in South Korea
Last updated:
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How does kyojinn play?

Rating 1.01 K/R 0.74 ADR 81.8 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 217 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 43x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Clutch 1v1 +17 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 82.4, Headshots at 55%, Win rate at 51%, ELO at 2,116, First kills at 13%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
27 matches · 48% win rate
On Mirage −41 ELO
60 matches · 40% win rate
On Saturdays +5 ELO, win rate 42%

kyojinn loses the most ELO on Dust 2: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.02 · Nuke
  5. Reached level 10 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
40% better than 13%
0.82 better than 82%
87.4 better than 79%
1.11 better than 76%
59% of 336 duels better than 89%
40% of 43 situations better than 57%
Ancient47
53% better than 55%
0.68 better than 20%
79.2 better than 39%
0.96 better than 26%
52% of 200 duels right on the average
20% of 20 situations better than 10%
Anubis40
63% better than 83%
0.76 better than 61%
82.7 better than 62%
1.04 better than 52%
61% of 227 duels better than 92%
28% of 25 situations better than 23%
Dust 227
48% better than 41%
0.63 better than 7%
73.5 better than 15%
0.87 better than 6%
45% of 132 duels better than 18%
33% of 15 situations better than 36%
Nuke26
62% better than 73%
0.78 better than 61%
86.4 better than 70%
1.06 better than 52%
50% of 126 duels better than 38%
67% of 12 situations better than 95%
Inferno9
33% -
0.66 -
73.5 -
0.86-
43% of 44 duels -
25% of 4 situations -
Cache5
0% -
0.68 -
70.5 -
0.85-
45% of 31 duels -
100% of 2 situations -
Vertigo3
67% -
0.74 -
71.9 -
0.97-
60% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyojinn plays

Across 217 matches kyojinn averages K/R 0.74, ADR 81.8 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 79 of 217 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 217 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. kyojinn loses the most ELO on Dust 2 (−57 ELO, win rate 48%). Things go best on Ancient (+135 ELO, win rate 53%). Match no. 4 of the day goes best: 68% win rate, +119 ELO. Improved over the last three months: Clutch 1v1 +17 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 82.4, Headshots at 55%, Win rate at 51%, ELO at 2,116, First kills at 13%. Last 30 days: 29 matches, win rate 45%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.