unrkiE

Russia
On FACEIT since 2021 315 matches tracked 88 matches in 30 days
ELO ▲ 247
3,326
30-day peak: 3,326
Rank EU ▲ 1,761 places
#2,202
Russia #613 in Russia
30 days · prev. #3,963 · best #2,178
Last updated:

How does unrkiE play?

Rating 0.95 (from 273 matches) K/R 0.70 ADR 74.8 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.5 clutch kills per match and so right on the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 29x 4K, 1 ace in 215 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −7.7, Headshots −4 pp, Win rate −15 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
42 matches · 50% win rate
On Mondays −181 ELO, win rate 46%

unrkiE loses the most ELO on Nuke: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
57% better than 60%
0.71 better than 26%
76.2 better than 20%
0.96 better than 17%
45% of 375 duels better than 11%
36% of 55 situations better than 41%
Dust 267
52% better than 38%
0.70 better than 23%
74.6 better than 15%
0.94 better than 12%
43% of 199 duels better than 8%
43% of 37 situations better than 60%
Anubis50
58% better than 60%
0.71 better than 28%
74.9 better than 17%
0.98 better than 23%
51% of 215 duels better than 40%
32% of 19 situations better than 32%
Ancient42
57% better than 56%
0.71 better than 27%
75.5 better than 16%
0.94 better than 13%
46% of 189 duels better than 16%
45% of 22 situations better than 70%
Nuke42
50% better than 26%
0.67 better than 11%
72.0 better than 7%
0.89 better than 4%
48% of 138 duels better than 21%
43% of 14 situations better than 58%
Inferno4
75% -
0.57 -
61.4 -
0.74-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How unrkiE plays

Across 315 matches unrkiE averages K/R 0.70 and ADR 74.8; the rating across the 273 rated matches is 0.95. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 50 matches. In 79 of 273 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 215 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. unrkiE loses the most ELO on Nuke (−60 ELO, win rate 50%). Things go best on Mirage (+358 ELO, win rate 57%). From match no. 5 of the day on, things go best: 60% win rate, +122 ELO. Improved over the last three months: Rating +0.06. Got weaker: K/R −0.06, ADR −7.7, Headshots −4 pp, Win rate −15 pp. Last 30 days: 88 matches, win rate 53%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.