unpr3dictabl

Syria
On FACEIT since 2019 126 matches tracked 44 matches in 30 days
Last updated:

How does unpr3dictabl play?

Rating 1.07 (from 106 matches) K/R 0.76 ADR 80.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.1
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 21x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +158
= Stayed the same
K/R at 0.76, ADR at 81.2
▼ Got worse
Rating −0.06, Headshots −7 pp, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 44%
0.79 better than 74%
84.3 better than 70%
1.10 better than 74%
51% of 164 duels right on the average
38% of 26 situations right on the average
Dust 241
54% better than 60%
0.73 better than 45%
77.8 better than 34%
1.03 right on the average
46% of 144 duels better than 22%
17% of 18 situations better than 6%
Nuke12
58% -
0.84 -
87.7 -
1.17-
51% of 53 duels -
50% of 16 situations -
Ancient9
56% -
0.72 -
78.0 -
1.04-
58% of 31 duels -
67% of 6 situations -
Cache7
29% -
0.78 -
85.1 -
1.07-
45% of 31 duels -
0% of 3 situations -
Anubis6
33% -
0.57 -
63.9 -
0.82-
50% of 16 duels -
0% of 2 situations -
Inferno5
40% -
0.65 -
70.6 -
1.02-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unpr3dictabl plays

Across 126 matches unpr3dictabl averages K/R 0.76 and ADR 80.7; the rating across the 106 rated matches is 1.07. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 52 of 106 matches the rating was 1.10 or higher (49%), in 32 it was below 0.90. In 104 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. Things go best on Dust 2 (+50 ELO, win rate 54%). Match no. 1 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: ELO +158. Got weaker: Rating −0.06, Headshots −7 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.2. Last 30 days: 44 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.