unog

Turkey
154 matches tracked 21 matches in 30 days
Last updated:

How does unog play?

Rating 1.02 K/R 0.73 ADR 79.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 2.2
Knife kills 2 in 154 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (13.0%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 79%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 22x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 11%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
Whether unog is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −72 ELO
26 matches · 35% win rate
On Ancient −35 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −30 ELO, win rate 42%

unog loses the most ELO in match 2 of the day: −72 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
42% better than 22%
0.78 better than 84%
83.3 better than 75%
1.08 better than 84%
54% of 166 duels better than 76%
40% of 45 situations better than 58%
Anubis31
65% better than 88%
0.68 better than 35%
73.7 better than 23%
0.98 better than 47%
63% of 122 duels better than 97%
47% of 19 situations better than 74%
Dust 223
43% better than 27%
0.79 better than 86%
86.6 better than 88%
1.12 better than 89%
55% of 67 duels better than 79%
44% of 16 situations better than 71%
Mirage22
55% better than 71%
0.77 better than 78%
82.1 better than 70%
1.07 better than 79%
51% of 86 duels better than 62%
36% of 25 situations better than 47%
Inferno18
39% better than 18%
0.65 better than 23%
74.2 better than 28%
0.88 better than 17%
52% of 66 duels better than 63%
10% of 10 situations better than 4%
Nuke13
54% -
0.68 -
75.8 -
0.97-
33% of 49 duels -
38% of 8 situations -
Cache7
57% -
0.73 -
78.2 -
0.98-
50% of 32 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unog plays

Across 154 matches unog averages K/R 0.73, ADR 79.4 and a rating of 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 6 players. Most room to improve: Utility damage per round at 2.2, better than only 11% of level 6 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 57 of 154 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 129 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. unog loses the most ELO in match 2 of the day (−72 ELO, win rate 35%). Things go best in match 1 of the day (+45 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +45 ELO. Last 30 days: 21 matches, win rate 52%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.