unlucked666

British Virgin Islands
225 matches tracked 82 matches in 30 days
Last updated:

How does unlucked666 play?

Rating 1.03 K/R 0.77 ADR 84.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2
Knife kills 4 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 69%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 33x 4K, 2 aces in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 19%
Deaths per round 77%+4 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 84.8
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −137

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
25 matches · 40% win rate
In match 1 of the day +79 ELO
48 matches · 42% win rate
Between 6:00 and 12:00 −29 ELO, win rate 38%
On Wednesdays +51 ELO, win rate 43%

unlucked666 loses the most ELO on Ancient: −9 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 74%
0.84 better than 91%
91.4 better than 93%
1.12 better than 85%
51% of 365 duels better than 56%
41% of 39 situations better than 57%
Dust 262
45% better than 28%
0.76 better than 70%
82.1 better than 64%
1.01 right on the average
48% of 330 duels better than 35%
39% of 38 situations better than 51%
Anubis34
44% better than 24%
0.71 better than 42%
80.2 better than 52%
0.93 better than 22%
48% of 194 duels better than 31%
39% of 18 situations better than 54%
Ancient25
40% better than 15%
0.76 better than 67%
82.5 better than 64%
1.02 better than 57%
52% of 130 duels better than 60%
28% of 18 situations better than 29%
Nuke15
47% better than 28%
0.68 better than 19%
75.7 better than 27%
0.92 better than 13%
45% of 85 duels better than 19%
67% of 12 situations better than 94%
Cache7
43% -
0.65 -
75.6 -
0.82-
47% of 34 duels -
33% of 3 situations -
Inferno7
43% -
0.86 -
89.5 -
1.16-
60% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unlucked666 plays

Across 225 matches unlucked666 averages K/R 0.77, ADR 84.5 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 84.5, better than 80% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 8 players. Averages 16.8 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 74 matches. In 89 of 225 matches the rating was 1.10 or higher (40%), in 83 it was below 0.90. In 164 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. unlucked666 loses the most ELO on Ancient (−9 ELO, win rate 40%). Things go best on Anubis (+49 ELO, win rate 44%). Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −137. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 84.8. Last 30 days: 82 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.