unknowwn--
How does unknowwn-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.76. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.03. Last 3 months: 0.87 (at the start 0.88). Well below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 87.3. Last 3 months: 76.1 (at the start 78.3). Slightly below the average (80.8).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 55% (at the start 53%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 62% (at the start 44%). Well above the average (50%).
Best month: July 2026 with 2,414. Last 3 months: 2,124 (at the start 2,268).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 28%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 1.70 · Dust 2
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How unknowwn-- plays
Across 100 matches unknowwn-- averages K/R 0.66, ADR 77.5 and a rating of 0.88. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 22 of 100 matches the rating was 1.10 or higher (22%), in 56 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: May 2026 at 1.03. Things go best on Mirage (+24 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, Win rate +18 pp. Got weaker: ELO −144. Unchanged in recent months: K/R at 0.66, Rating at 0.87, ADR at 76.1. Last 30 days: 34 matches, win rate 65%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.