unknowwn--

Kosovo
On FACEIT since 2016 100 matches tracked 34 matches in 30 days
ELO ▲ 115
2,216
30-day peak: 2,216
Rank EU
#128,825
Kosovo #1,209 in Kosovo
Last updated:

How does unknowwn-- play?

Rating 0.88 K/R 0.66 ADR 77.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 44%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.85−0.18 · Ø 1.03 better than 3%
Pistol kills per match 3.1
Knife kills 2 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 4x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +18 pp
= Stayed the same
K/R at 0.66, Rating at 0.87, ADR at 76.1
▼ Got worse
ELO −144

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
62% better than 87%
0.72 better than 41%
84.1 better than 68%
0.93 better than 19%
52% of 152 duels better than 56%
41% of 17 situations better than 60%
Dust 220
30% better than 2%
0.58 better than 2%
70.7 better than 7%
0.75 better than 1%
33% of 101 duels better than 1%
27% of 11 situations better than 21%
Anubis16
50% right on the average
0.63 better than 8%
73.6 better than 15%
0.88 better than 8%
44% of 78 duels better than 14%
50% of 8 situations better than 80%
Inferno14
57% -
0.66 -
78.5 -
0.87-
52% of 77 duels -
100% of 1 situations -
Ancient13
54% -
0.67 -
77.7 -
0.90-
45% of 76 duels -
11% of 9 situations -
Cache5
60% -
0.75 -
82.5 -
1.04-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unknowwn-- plays

Across 100 matches unknowwn-- averages K/R 0.66, ADR 77.5 and a rating of 0.88. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 22 of 100 matches the rating was 1.10 or higher (22%), in 56 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: May 2026 at 1.03. Things go best on Mirage (+24 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, Win rate +18 pp. Got weaker: ELO −144. Unchanged in recent months: K/R at 0.66, Rating at 0.87, ADR at 76.1. Last 30 days: 34 matches, win rate 65%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.