uniquehs

Russia
On FACEIT since 2018 215 matches tracked 71 matches in 30 days
ELO ▲ 161
2,418
30-day peak: 2,506
Rank EU
#69,169
Russia #19,616 in Russia
Last updated:

How does uniquehs play?

Rating 0.94 (from 171 matches) K/R 0.71 ADR 78.8 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.4
Knife kills 4 in 215 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 17x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Rating at 0.94, Headshots at 62%
▼ Got worse
K/R −0.09, ADR −12.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
40 matches · 45% win rate
Between 6:00 and 12:00 +30 ELO, win rate 43%
On Mondays +30 ELO, win rate 42%

uniquehs loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
57% better than 69%
0.71 better than 33%
77.7 better than 30%
0.94 better than 16%
43% of 241 duels better than 9%
43% of 21 situations better than 66%
Ancient47
60% better than 73%
0.78 better than 66%
86.4 better than 74%
1.05 better than 54%
55% of 141 duels better than 70%
38% of 21 situations right on the average
Anubis37
46% better than 29%
0.65 better than 8%
72.3 better than 7%
0.90 better than 8%
52% of 122 duels right on the average
25% of 12 situations better than 21%
Nuke30
47% better than 24%
0.72 better than 32%
77.1 better than 25%
0.92 better than 11%
55% of 137 duels better than 61%
36% of 11 situations better than 41%
Mirage18
44% better than 21%
0.74 right on the average
81.2 better than 50%
0.96-
54% of 41 duels better than 66%
33% of 6 situations better than 34%
Inferno9
56% -
0.59 -
70.5 -
0.76-
43% of 44 duels -
33% of 3 situations -
Cache4
0% -
0.64 -
72.2 -
0.97-
62% of 13 duels -
50% of 2 situations -
Overpass3
33% -
0.78 -
93.2 -
1.11-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uniquehs plays

Across 215 matches uniquehs averages K/R 0.71 and ADR 78.8; the rating across the 171 rated matches is 0.94. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 62% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 53 of 171 matches the rating was 1.10 or higher (31%), in 77 it was below 0.90. In 164 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. uniquehs loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best on Ancient (+154 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.09, ADR −12.2. Unchanged in recent months: Rating at 0.94, Headshots at 62%. Last 30 days: 71 matches, win rate 56%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.