uniqat_

Belarus
283 matches tracked 56 matches in 30 days
Last updated:

How does uniqat_ play?

Rating 0.99 K/R 0.73 ADR 80.3 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.3
Knife kills 2 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 2 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +307
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −5.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just above the average (0.71).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −67 ELO
20 matches · 35% win rate
On Anubis −46 ELO
37 matches · 54% win rate
On Mondays −11 ELO, win rate 33%

uniqat_ loses the most ELO on Nuke: −67 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 41%
0.67 better than 23%
75.2 better than 27%
0.93 better than 23%
50% of 326 duels better than 47%
47% of 43 situations better than 75%
Ancient73
55% better than 66%
0.80 better than 82%
88.6 better than 88%
1.07 better than 76%
51% of 423 duels better than 53%
42% of 48 situations better than 60%
Dust 239
44% better than 30%
0.67 better than 24%
74.4 better than 23%
0.90 better than 14%
51% of 141 duels better than 54%
18% of 17 situations better than 9%
Anubis37
54% better than 61%
0.71 better than 43%
77.0 better than 37%
0.98 better than 42%
51% of 209 duels better than 55%
36% of 28 situations better than 41%
Inferno23
70% better than 93%
0.82 better than 89%
85.4 better than 80%
1.13 better than 84%
50% of 106 duels better than 45%
29% of 17 situations better than 30%
Nuke20
35% better than 6%
0.74 better than 43%
83.5 better than 57%
0.96 better than 24%
46% of 112 duels better than 21%
20% of 15 situations better than 11%
Cache9
67% -
0.65 -
74.9 -
0.98-
48% of 44 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uniqat_ plays

Across 283 matches uniqat_ averages K/R 0.73, ADR 80.3 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 16.0 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 102 of 283 matches the rating was 1.10 or higher (36%), in 121 it was below 0.90. In 231 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. uniqat_ loses the most ELO on Nuke (−67 ELO, win rate 35%). Things go best on Mirage (+132 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +39 ELO. Improved over the last three months: Headshots +3 pp, ELO +307. Got weaker: K/R −0.06, Rating −0.06, ADR −5.6. Unchanged in recent months: Win rate at 52%. Last 30 days: 56 matches, win rate 48%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.