uniqat_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just above the average (49%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.98 K/D and so just above the average (0.97).
Impact
AverageExactly 2 kills in 13.7% of rounds and so slightly above the average (12.8%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.98 (at the start 1.04). Just below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 85.0. Last 3 months: 79.4 (at the start 85.0). Just above the average (78.5).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 46% (at the start 43%). Slightly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 50%). Well above the average (46%).
Best month: September 2026 with 1,895. Last 3 months: 1,614 (at the start 1,307).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 283 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
uniqat_ loses the most ELO on Nuke: −67 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 44 · Ancient
Maps in detail
from the last 283 matchesCompared with players on the same level who have at least 15 matches on the map.
How uniqat_ plays
Across 283 matches uniqat_ averages K/R 0.73, ADR 80.3 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 16.0 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 102 of 283 matches the rating was 1.10 or higher (36%), in 121 it was below 0.90. In 231 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. uniqat_ loses the most ELO on Nuke (−67 ELO, win rate 35%). Things go best on Mirage (+132 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +39 ELO. Improved over the last three months: Headshots +3 pp, ELO +307. Got weaker: K/R −0.06, Rating −0.06, ADR −5.6. Unchanged in recent months: Win rate at 52%. Last 30 days: 56 matches, win rate 48%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.