undersalt

GE
121 matches tracked 56 matches in 30 days
Last updated:

How does undersalt play?

Rating 1.06 (from 25 matches) K/R 0.75 ADR 75.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 28% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 58%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 23%+12 pp better than 90%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 50%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 12x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.0−1.1 better than 20%
Enemies flashed per round 0.14−0.16 better than 8%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +17 pp, ELO +357
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −4.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82).

Patterns

From the last 121 matches, each row based on 20+ matches.

Where does the ELO go?

On Nuke −37 ELO
20 matches · 40% wins

undersalt loses the most ELO on Nuke: −37 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Most kills in a match: 39 · Cache
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 31%
0.69 better than 24%
68.8 better than 3%
0.96–
57% of 107 duels better than 80%
42% of 36 situations better than 59%
Ancient24
63% better than 81%
0.79 better than 71%
83.2 better than 58%
1.05–
54% of 82 duels better than 64%
47% of 17 situations better than 73%
Anubis20
70% better than 93%
0.76 better than 54%
75.2 better than 19%
1.07–
53% of 105 duels better than 55%
69% of 16 situations better than 97%
Nuke20
40% better than 13%
0.76 better than 44%
74.9 better than 16%
0.95–
62% of 55 duels better than 89%
29% of 14 situations better than 24%
Cache7
57% –
0.93 –
90.3 –
1.35–
55% of 20 duels –
71% of 7 situations –
Vertigo7
71% –
0.77 –
71.2 –
1.07–
54% of 26 duels –
30% of 10 situations –
Inferno3
0% –
0.74 –
75.9 –
-
60% of 5 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How undersalt plays

Across 121 matches undersalt averages K/R 0.75 and ADR 75.4; the rating across the 25 rated matches is 1.06. Biggest strength: Rounds with a death at 69%. That is better than 78% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 17.2 kills per match, 46% of them headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 9 of 25 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. undersalt loses the most ELO on Nuke (−37 ELO, win rate 40%). Things go best on Ancient (+132 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp, Win rate +17 pp, ELO +357. Got weaker: K/R −0.08, ADR −4.8. Last 30 days: 56 matches, win rate 59%, ELO balance +121.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.