underateD1

Switzerland
104 matches tracked
Last updated:

How does underateD1 play?

Rating 1.03 K/R 0.73 ADR 76.6 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 12x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether underateD1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
34 matches · 53% win rate

underateD1 loses the most ELO on Mirage: −1 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 56%
0.73 better than 44%
77.2 better than 30%
1.06 better than 59%
49% of 123 duels better than 37%
24% of 29 situations better than 13%
Dust 227
41% better than 15%
0.76 better than 57%
81.1 right on the average
1.07 better than 58%
51% of 105 duels better than 46%
50% of 14 situations better than 79%
Ancient14
71% -
0.75 -
79.5 -
1.11-
47% of 45 duels -
33% of 9 situations -
Anubis10
60% -
0.69 -
71.7 -
0.94-
45% of 38 duels -
40% of 10 situations -
Nuke9
56% -
0.77 -
76.9 -
1.06-
52% of 21 duels -
0% of 5 situations -
Inferno8
50% -
0.56 -
61.4 -
0.80-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How underateD1 plays

Across 104 matches underateD1 averages K/R 0.73, ADR 76.6 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · all ELO ranges players. Averages 16.0 kills per match with 48% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 2 aces. underateD1 loses the most ELO on Mirage (−1 ELO, win rate 53%). Things go best on Dust 2 (+25 ELO, win rate 41%). Match no. 1 of the day goes best: 68% win rate, −26 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.