unblessed

Montenegro
On FACEIT since 2021 265 matches tracked 82 matches in 30 days
ELO ▼ 22
3,008
30-day peak: 3,153
Rank EU ▼ 417 places
#7,810
Montenegro #18 in Montenegro
30 days · prev. #7,393 · best #7,393
Last updated:

How does unblessed play?

Rating 0.99 K/R 0.71 ADR 76.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.98−0.09 · Ø 1.07 better than 16%
Pistol kills per match 3.0
Knife kills 1 in 265 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 10%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.7, Win rate −6 pp, ELO −111

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
67 matches · 52% win rate
From match 5 of the day +8 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 +249 ELO, win rate 45%
On Thursdays −120 ELO, win rate 43%

unblessed loses the most ELO on Mirage: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
52% better than 38%
0.72 better than 31%
75.8 better than 19%
1.01 better than 28%
54% of 298 duels better than 58%
36% of 33 situations better than 41%
Mirage67
52% better than 37%
0.72 better than 30%
78.4 better than 30%
1.01 better than 30%
49% of 284 duels better than 28%
61% of 23 situations better than 96%
Anubis48
48% better than 27%
0.69 better than 20%
76.2 better than 22%
0.96 better than 17%
49% of 224 duels better than 30%
33% of 24 situations better than 37%
Ancient47
53% better than 41%
0.70 better than 22%
75.7 better than 17%
0.96 better than 17%
50% of 204 duels better than 34%
44% of 25 situations better than 67%
Nuke16
56% better than 41%
0.66 better than 7%
74.7 better than 12%
0.96 better than 13%
45% of 65 duels better than 12%
50% of 2 situations better than 74%
Inferno7
57% -
0.70 -
73.6 -
1.02-
67% of 27 duels -
-
Cache3
67% -
0.73 -
70.2 -
1.02-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How unblessed plays

Across 265 matches unblessed averages K/R 0.71, ADR 76.2 and a rating of 0.99. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 76.2, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 62% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 97 of 265 matches the rating was 1.10 or higher (37%), in 111 it was below 0.90. In 169 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. unblessed loses the most ELO on Mirage (−4 ELO, win rate 52%). Things go best in match 2 of the day (+186 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +118 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.09, ADR −4.7, Win rate −6 pp, ELO −111. Last 30 days: 82 matches, win rate 48%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.