umutyarkin

Turkey
On FACEIT since 2015 219 matches tracked 61 matches in 30 days
Last updated:

How does umutyarkin play?

Rating 0.99 K/R 0.71 ADR 75.8 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 5 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.8, ELO +73
= Stayed the same
Rating at 1.00
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
39 matches · 59% win rate
On Mirage −67 ELO
59 matches · 63% win rate
Between 6:00 and 12:00 −78 ELO, win rate 39%
On Saturdays +84 ELO, win rate 46%

umutyarkin loses the most ELO on Dust 2: −89 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
63% better than 86%
0.71 better than 35%
76.9 better than 29%
0.98 better than 31%
48% of 189 duels better than 29%
22% of 36 situations better than 11%
Anubis50
54% better than 58%
0.73 better than 41%
77.2 better than 26%
1.04 right on the average
53% of 129 duels better than 56%
44% of 39 situations better than 68%
Dust 239
59% better than 76%
0.64 better than 8%
71.5 better than 7%
0.93 better than 14%
47% of 120 duels better than 25%
22% of 36 situations better than 14%
Inferno27
56% better than 58%
0.69 better than 19%
74.7 better than 15%
1.01 better than 29%
51% of 84 duels better than 34%
15% of 13 situations better than 7%
Cache23
57% -
0.77 -
79.6 -
1.09-
49% of 70 duels -
53% of 19 situations -
Ancient12
33% -
0.68 -
71.4 -
0.95-
43% of 28 duels -
60% of 10 situations -
Nuke9
33% -
0.71 -
79.0 -
0.94-
39% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How umutyarkin plays

Across 219 matches umutyarkin averages K/R 0.71, ADR 75.8 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 59 matches. In 66 of 219 matches the rating was 1.10 or higher (30%), in 89 it was below 0.90. In 158 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. umutyarkin loses the most ELO on Dust 2 (−89 ELO, win rate 59%). Things go best on Anubis (+90 ELO, win rate 54%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.04, ADR +5.8, ELO +73. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.00. Last 30 days: 61 matches, win rate 57%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.