umri

JP
On FACEIT since 2022 289 matches tracked 50 matches in 30 days
ELO ▼ 151
2,993
30-day peak: 3,204
Rank EU ▼ 2,294 places
#8,157
JP #123 in JP
30 days · prev. #5,863 · best #5,863
Last updated:

How does umri play?

Rating 0.98 K/R 0.70 ADR 77.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 289 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−4 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 49x 4K, 5 aces in 289 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether umri is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 289 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
93 matches · 48% win rate
On Nuke −121 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 −118 ELO, win rate 44%
On Thursdays −88 ELO, win rate 33%

umri loses the most ELO on Mirage: −145 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.11 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 28%
0.69 better than 20%
77.2 better than 26%
0.97 better than 21%
45% of 413 duels better than 13%
41% of 54 situations better than 58%
Dust 271
54% better than 53%
0.73 better than 38%
79.8 better than 39%
1.02 better than 36%
47% of 292 duels better than 22%
51% of 37 situations better than 83%
Anubis55
51% better than 41%
0.72 better than 34%
78.3 better than 31%
1.00 better than 30%
52% of 269 duels right on the average
40% of 40 situations better than 54%
Ancient36
50% better than 38%
0.64 better than 6%
74.0 better than 12%
0.90 better than 7%
42% of 174 duels better than 6%
31% of 16 situations better than 32%
Nuke29
52% better than 34%
0.74 better than 36%
80.3 better than 38%
1.02 better than 31%
54% of 140 duels better than 56%
40% of 20 situations right on the average
Cache3
0% -
0.52 -
61.6 -
0.65-
33% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How umri plays

Across 289 matches umri averages K/R 0.70, ADR 77.8 and a rating of 0.98. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 71 matches. In 104 of 289 matches the rating was 1.10 or higher (36%), in 116 it was below 0.90. In 289 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.02. umri loses the most ELO on Mirage (−145 ELO, win rate 48%). Things go best on Anubis (+218 ELO, win rate 51%). Match no. 2 of the day goes best: 60% win rate, +50 ELO. Last 30 days: 50 matches, win rate 46%, net ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.