umerxd

St. Helena
On FACEIT since 2022 147 matches tracked 33 matches in 30 days
ELO ▼ 54
2,764
30-day peak: 2,818
Rank EU
#19,604
St. Helena #21 in St. Helena
Last updated:

How does umerxd play?

Rating 1.02 K/R 0.74 ADR 81.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 147 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (52%).

Headshot rate 66%+14 pp · Ø 52% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.8
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.3%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 9x 4K, 1 ace in 56 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 10%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +82
= Stayed the same
ADR at 79.3, Headshots at 66%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
62 matches · 55% win rate
From match 5 of the day +28 ELO
62 matches · 44% win rate
Between 12:00 and 18:00 +7 ELO, win rate 49%
On Tuesdays ±0 ELO, win rate 39%

umerxd loses the most ELO on Mirage: −72 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Anubis
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 58%
0.75 better than 47%
82.8 better than 54%
1.03 better than 41%
52% of 304 duels right on the average
52% of 29 situations better than 86%
Dust 235
43% better than 16%
0.76 better than 53%
83.6 better than 60%
1.04 better than 42%
50% of 210 duels better than 38%
38% of 13 situations right on the average
Anubis19
63% better than 79%
0.71 better than 29%
77.7 better than 28%
0.98 better than 25%
45% of 99 duels better than 15%
29% of 7 situations better than 26%
Cache16
63% better than 69%
0.78 right on the average
83.5 better than 44%
1.10 better than 47%
45% of 73 duels better than 9%
0% of 3 situations better than 1%
Nuke6
67% -
0.79 -
82.0 -
1.05-
58% of 40 duels -
25% of 4 situations -
Inferno5
40% -
0.64 -
69.0 -
0.87-
41% of 22 duels -
50% of 2 situations -
Ancient4
50% -
0.62 -
72.6 -
0.84-
28% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How umerxd plays

Across 147 matches umerxd averages K/R 0.74, ADR 81.5 and a rating of 1.02. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 66% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 52 of 147 matches the rating was 1.10 or higher (35%), in 62 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. umerxd loses the most ELO on Mirage (−72 ELO, win rate 55%). Things go best on Dust 2 (+71 ELO, win rate 43%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: Win rate +4 pp, ELO +82. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 79.3, Headshots at 66%. Last 30 days: 33 matches, win rate 48%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.