ulm

Norway
On FACEIT since 2021 283 matches tracked 109 matches in 30 days
ELO ▲ 46
3,036
30-day peak: 3,227
Rank EU ▼ 956 places
#7,088
Norway #68 in Norway
30 days · prev. #6,132 · best #3,050
Last updated:

How does ulm play?

Rating 1.18 (from 236 matches) K/R 0.86 ADR 92.6 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 236 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 2.7
Knife kills 1 in 283 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 54x 4K, 7 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%, ELO at 3,036
▼ Got worse
K/R −0.05, Rating −0.13, ADR −6.2, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.85 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −78 ELO
21 matches · 48% win rate
On Nuke −46 ELO
35 matches · 57% win rate
Between 0:00 and 6:00 +9 ELO, win rate 48%
On Saturdays −72 ELO, win rate 44%

ulm loses the most ELO on Cache: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 53 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
62% better than 72%
0.90 better than 94%
94.7 better than 93%
1.25 better than 92%
61% of 311 duels better than 90%
47% of 43 situations better than 73%
Anubis61
51% better than 36%
0.84 better than 85%
92.6 better than 92%
1.16 better than 79%
52% of 235 duels better than 46%
35% of 26 situations better than 41%
Mirage48
54% better than 47%
0.83 better than 78%
90.3 better than 84%
1.12 better than 67%
54% of 242 duels better than 58%
55% of 22 situations better than 89%
Nuke35
57% better than 46%
0.89 better than 90%
93.5 better than 89%
1.19 better than 80%
63% of 114 duels better than 90%
23% of 13 situations better than 14%
Dust 224
54% better than 46%
0.90 better than 94%
93.4 better than 91%
1.28 better than 93%
55% of 87 duels better than 63%
29% of 14 situations better than 22%
Cache21
48% better than 19%
0.80 better than 53%
87.2 better than 59%
1.10 better than 46%
49% of 102 duels better than 20%
17% of 6 situations better than 8%
Inferno14
36% -
0.78 -
87.6 -
1.03-
53% of 80 duels -
20% of 5 situations -
Overpass3
67% -
1.06 -
108.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ulm plays

Across 283 matches ulm averages K/R 0.86 and ADR 92.6; the rating across the 236 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 92.6, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 76 matches. In 139 of 236 matches the rating was 1.10 or higher (59%), in 56 it was below 0.90. In 206 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: July 2026 at 1.35. ulm loses the most ELO on Cache (−78 ELO, win rate 48%). Things go best on Mirage (+138 ELO, win rate 54%). Match no. 4 of the day goes best: 64% win rate, −55 ELO. Got weaker: K/R −0.05, Rating −0.13, ADR −6.2, Headshots −5 pp. Unchanged in recent months: Win rate at 55%, ELO at 3,036. Last 30 days: 109 matches, win rate 54%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.