ukezo

Russia
On FACEIT since 2024 184 matches tracked 53 matches in 30 days
ELO ▲ 202
2,326
30-day peak: 2,326
Rank EU
#93,592
Russia #26,577 in Russia
Last updated:

How does ukezo play?

Rating 1.12 (from 163 matches) K/R 0.78 ADR 79.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 3.1
Knife kills 2 in 184 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +441
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
45 matches · 44% win rate
On Anubis −23 ELO
23 matches · 65% win rate
On Fridays ±0 ELO, win rate 45%

ukezo loses the most ELO in match 1 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% better than 42%
0.77 better than 64%
77.7 better than 33%
1.09 better than 67%
54% of 247 duels better than 63%
18% of 28 situations better than 8%
Mirage61
62% better than 85%
0.79 better than 70%
81.1 better than 52%
1.15 better than 82%
59% of 277 duels better than 88%
35% of 43 situations better than 41%
Anubis23
65% better than 86%
0.84 better than 87%
82.5 better than 55%
1.16 better than 84%
58% of 141 duels better than 82%
36% of 11 situations better than 45%
Ancient20
45% better than 25%
0.70 better than 27%
73.7 better than 12%
0.99 better than 33%
61% of 64 duels better than 93%
30% of 10 situations better than 28%
Nuke7
43% -
0.78 -
79.8 -
1.06-
64% of 22 duels -
67% of 3 situations -
Inferno6
50% -
0.92 -
88.1 -
1.33-
61% of 31 duels -
50% of 2 situations -
Cache4
50% -
0.81 -
85.1 -
1.14-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ukezo plays

Across 184 matches ukezo averages K/R 0.78 and ADR 79.5; the rating across the 163 rated matches is 1.12. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 40% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 81 of 163 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 123 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. ukezo loses the most ELO in match 1 of the day (−25 ELO, win rate 44%). Things go best on Dust 2 (+62 ELO, win rate 50%). Match no. 2 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +441. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 80.3. Last 30 days: 53 matches, win rate 60%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.