uk1to-

Russia
On FACEIT since 2018 365 matches tracked 125 matches in 30 days
ELO ▼ 14
3,323
30-day peak: 3,452
Rank EU ▼ 957 places
#2,245
Russia #625 in Russia
30 days · prev. #1,288 · best #1,288
Last updated:

How does uk1to- play?

Rating 1.10 K/R 0.76 ADR 80.6 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 365 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.9
Knife kills 5 in 365 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 50x 4K, 4 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +16 pp, ELO +388
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 80.4, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
54 matches · 30% win rate
In match 1 of the day −18 ELO
71 matches · 41% win rate
On Saturdays +26 ELO, win rate 43%

uk1to- loses the most ELO on Ancient: −146 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.79 · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
57% better than 60%
0.77 better than 54%
81.6 better than 46%
1.11 better than 64%
53% of 513 duels right on the average
37% of 122 situations better than 43%
Dust 273
51% better than 35%
0.77 better than 55%
81.5 better than 47%
1.12 better than 64%
55% of 282 duels better than 63%
30% of 50 situations better than 25%
Ancient54
30% better than 1%
0.76 right on the average
80.2 better than 39%
1.05 better than 46%
57% of 214 duels better than 75%
48% of 48 situations better than 74%
Anubis45
58% better than 59%
0.74 better than 43%
78.4 better than 32%
1.10 better than 62%
58% of 147 duels better than 79%
58% of 36 situations better than 89%
Nuke34
56% better than 43%
0.75 better than 41%
80.0 better than 37%
1.07 better than 45%
53% of 116 duels right on the average
44% of 16 situations better than 61%
Inferno7
57% -
0.73 -
72.8 -
1.07-
52% of 31 duels -
71% of 7 situations -
Cache3
33% -
0.80 -
74.2 -
1.11-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How uk1to- plays

Across 365 matches uk1to- averages K/R 0.76, ADR 80.6 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 45 matches. In 170 of 365 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 322 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. uk1to- loses the most ELO on Ancient (−146 ELO, win rate 30%). Things go best on Mirage (+443 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +43 ELO. Improved over the last three months: Win rate +16 pp, ELO +388. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 80.4, Headshots at 54%. Last 30 days: 125 matches, win rate 49%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.