ujx

Jamaica
On FACEIT since 2019 25 matches tracked 10 matches in 30 days
Last updated:

How does ujx play?

Rating 1.30 K/R 0.95 ADR 102.3 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 25 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 0% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 980 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+7 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 31%+8 pp · Ø 23% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.26+0.27 · Ø 0.99 better than 99%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 17.6%+4.6 pp · Ø 13.0% better than 99%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 98%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 11x 4K, 2 aces in 25 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.27).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 0.4−3.6 · Ø 4.0 better than 1%
Enemies flashed per round 0.02−0.25 · Ø 0.27 better than 1%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
Whether ujx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Patterns

Soon this shows where ujx loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Nuke
  2. Highest rating in a match: 2.05 · Vertigo
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke5
60% -
0.88 -
89.4 -
1.20-
45% of 20 duels -
25% of 4 situations -
Cache4
0% -
0.58 -
75.7 -
0.72-
42% of 19 duels -
100% of 1 situations -
Dust 24
75% -
1.10 -
109.3 -
1.52-
69% of 26 duels -
0% of 1 situations -
Inferno4
25% -
0.96 -
110.1 -
1.29-
60% of 20 duels -
-
Mirage4
50% -
1.01 -
114.4 -
1.37-
56% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ujx plays

Across 25 matches ujx averages K/R 0.95, ADR 102.3 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 99% of level 7 players. Most room to improve: Utility damage per round at 0.4, better than only 1% of level 7 players. Averages 21.0 kills per match with 45% headshots. In 16 of 25 matches the rating was 1.10 or higher (64%), in 5 it was below 0.90. In 25 matches with detailed stats: 11 4Ks and 2 aces. Last 30 days: 10 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.