ujobik

Lithuania
On FACEIT since 2023 280 matches tracked 85 matches in 30 days
ELO ▲ 49
2,678
30-day peak: 2,831
Rank EU
#27,921
Lithuania #242 in Lithuania
Last updated:

How does ujobik play?

Rating 1.05 (from 261 matches) K/R 0.75 ADR 82.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.6
Knife kills 1 in 280 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 42x 4K, 11 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.8, Headshots at 58%, ELO at 2,648
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −161 ELO
51 matches · 35% win rate
On Ancient −41 ELO
21 matches · 48% win rate
On Wednesdays +57 ELO, win rate 41%

ujobik loses the most ELO in match 1 of the day: −161 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.71 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
50% better than 41%
0.76 better than 57%
82.8 better than 57%
1.09 better than 64%
58% of 377 duels better than 81%
23% of 43 situations better than 12%
Mirage77
57% better than 68%
0.73 better than 39%
79.8 better than 40%
1.02 better than 40%
54% of 362 duels better than 63%
29% of 34 situations better than 23%
Anubis36
47% better than 28%
0.70 better than 24%
80.3 better than 41%
0.98 better than 25%
48% of 168 duels better than 27%
30% of 23 situations better than 30%
Inferno34
47% better than 19%
0.82 better than 68%
86.7 better than 59%
1.12 better than 57%
59% of 121 duels better than 76%
40% of 15 situations better than 55%
Ancient21
48% better than 35%
0.70 better than 25%
83.6 better than 57%
0.98 better than 28%
51% of 84 duels better than 44%
27% of 11 situations better than 24%
Cache21
52% -
0.80 -
86.4 -
1.12-
50% of 133 duels -
29% of 14 situations -
Nuke8
63% -
0.74 -
80.9 -
0.97-
57% of 42 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ujobik plays

Across 280 matches ujobik averages K/R 0.75 and ADR 82.4; the rating across the 261 rated matches is 1.05. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Mirage with a 57% win rate in 77 matches. In 104 of 261 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 211 matches with detailed stats: 42 4Ks and 11 aces. Best month by rating: June 2026 at 1.15. ujobik loses the most ELO in match 1 of the day (−161 ELO, win rate 35%). Things go best in match 4 of the day (+90 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, −15 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.8, Headshots at 58%, ELO at 2,648. Last 30 days: 85 matches, win rate 49%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.