uiuiuiiui

Russia
On FACEIT since 2023 290 matches tracked 105 matches in 30 days
ELO ▲ 262
3,262
30-day peak: 3,411
Rank EU ▲ 1,459 places
#2,853
Russia #780 in Russia
30 days · prev. #4,312 · best #1,920
Last updated:

How does uiuiuiiui play?

Rating 1.00 K/R 0.69 ADR 76.0 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 290 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.3
Knife kills 2 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 31x 4K, 2 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +8.5, ELO +96
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.57). Slightly below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
57 matches · 51% win rate
On Anubis −59 ELO
60 matches · 65% win rate
Between 12:00 and 18:00 −154 ELO, win rate 48%
On Sundays +56 ELO, win rate 42%

uiuiuiiui loses the most ELO on Dust 2: −61 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 55%
0.69 better than 18%
74.2 better than 13%
0.99 better than 24%
47% of 243 duels better than 19%
31% of 59 situations better than 26%
Anubis60
65% better than 81%
0.74 better than 43%
82.2 better than 53%
1.08 better than 56%
55% of 222 duels better than 64%
35% of 46 situations better than 41%
Dust 257
51% better than 35%
0.65 better than 9%
71.2 better than 6%
0.95 better than 13%
43% of 171 duels better than 8%
41% of 34 situations better than 55%
Ancient56
57% better than 56%
0.69 better than 18%
75.1 better than 15%
1.00 better than 29%
47% of 180 duels better than 20%
33% of 30 situations better than 36%
Nuke30
47% better than 19%
0.71 better than 24%
79.4 better than 35%
0.99 better than 21%
47% of 117 duels better than 18%
39% of 23 situations better than 47%
Inferno8
38% -
0.61 -
75.0 -
0.83-
45% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uiuiuiiui plays

Across 290 matches uiuiuiiui averages K/R 0.69, ADR 76.0 and a rating of 1.00. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 60 matches. In 109 of 290 matches the rating was 1.10 or higher (38%), in 108 it was below 0.90. In 253 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. uiuiuiiui loses the most ELO on Dust 2 (−61 ELO, win rate 51%). Things go best on Ancient (+52 ELO, win rate 57%). Match no. 3 of the day goes best: 73% win rate, −25 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +8.5, ELO +96. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 105 matches, win rate 57%, net ELO −198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.