uhjuionijroe

Japan
320 matches tracked 43 matches in 30 days
Last updated:

How does uhjuionijroe play?

Rating 1.15 (from 271 matches) K/R 0.83 ADR 91.4 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 271 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.11+0.08 · Ø 1.03 better than 89%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 96%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 98%
4Ks and aces 81x 4K, 13 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.83, ADR at 90.7, Headshots at 54%
▼ Got worse
Rating −0.09, ELO −333

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
87 matches · 45% win rate
In match 3 of the day +3 ELO
49 matches · 41% win rate
On Fridays −48 ELO, win rate 44%

uhjuionijroe loses the most ELO on Mirage: −3 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 2.75 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
45% better than 32%
0.84 better than 93%
91.4 better than 95%
1.14 better than 90%
51% of 448 duels better than 54%
29% of 28 situations better than 24%
Dust 283
53% better than 58%
0.87 better than 96%
95.8 better than 98%
1.20 better than 95%
50% of 446 duels right on the average
40% of 30 situations better than 53%
Ancient44
50% right on the average
0.88 better than 97%
98.0 better than 99%
1.14 better than 91%
56% of 282 duels better than 85%
40% of 20 situations better than 57%
Anubis40
70% better than 97%
0.85 better than 96%
91.5 better than 95%
1.20 better than 96%
55% of 218 duels better than 74%
39% of 23 situations better than 54%
Inferno28
50% better than 47%
0.76 better than 76%
81.6 better than 70%
1.03 better than 66%
53% of 120 duels better than 66%
14% of 7 situations better than 8%
Nuke19
53% right on the average
0.77 better than 65%
83.4 better than 65%
1.14-
51% of 86 duels right on the average
67% of 6 situations better than 96%
Cache16
38% -
0.73 -
78.3 -
1.02-
49% of 76 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uhjuionijroe plays

Across 320 matches uhjuionijroe averages K/R 0.83 and ADR 91.4; the rating across the 271 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 91.4, better than 97% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 7 players. Averages 18.1 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 40 matches. In 141 of 271 matches the rating was 1.10 or higher (52%), in 82 it was below 0.90. In 251 matches with detailed stats: 81 4Ks and 13 aces. Best month by rating: July 2026 at 1.23. uhjuionijroe loses the most ELO on Mirage (−3 ELO, win rate 45%). Things go best on Ancient (+61 ELO, win rate 50%). Match no. 4 of the day goes best: 56% win rate, −27 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Rating −0.09, ELO −333. Unchanged in recent months: K/R at 0.83, ADR at 90.7, Headshots at 54%. Last 30 days: 43 matches, win rate 53%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.