ugraderma

Russia
220 matches tracked 56 matches in 30 days
ELO ▲ 181
3,317
30-day peak: 3,317
Rank EU ▼ 144 places
#2,102 #608 in RU
30 days · before #1,958 · best #1,958
Last updated:

How does ugraderma play?

Rating 1.03 (from 71 matches) K/R 0.75 ADR 80.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 19%+8 pp better than 83%
K/D 1.14+0.11 better than 81%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 33x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.75, ADR at 79.7, Win rate at 53%
▼ Got worse
ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.75.

Patterns

From the last 220 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −33 ELO
36 matches · 56% wins
In match 2 of the day +59 ELO
39 matches · 46% wins
On Wednesdays +17 ELO, win rate 47%

ugraderma loses the most ELO on Anubis: −33 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 58%
0.72 better than 39%
76.6 better than 28%
1.01 better than 41%
53% of 236 duels better than 58%
50% of 68 situations better than 83%
Dust 251
53% better than 54%
0.80 better than 77%
86.3 better than 76%
1.11 better than 71%
63% of 236 duels better than 94%
30% of 30 situations better than 28%
Anubis36
56% better than 63%
0.70 better than 28%
76.2 better than 24%
0.90-
51% of 122 duels level
37% of 27 situations better than 47%
Ancient23
48% better than 35%
0.80 better than 75%
82.9 better than 57%
1.01-
53% of 105 duels better than 61%
63% of 16 situations better than 95%
Nuke23
52% better than 35%
0.75 better than 41%
78.0 better than 29%
1.23-
51% of 57 duels better than 36%
50% of 20 situations better than 74%
Inferno7
57% -
0.70 -
82.1 -
-
59% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ugraderma plays

Across 220 matches ugraderma averages K/R 0.75 and ADR 80.0; the rating across the 71 rated matches is 1.03. Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 96% of players on level 10. Most room to improve: Rounds with 3K at 3.5%. That is better than only 23% of players on level 10. On average 16.1 kills per match, 51% of them headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 30 of 71 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 151 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. ugraderma loses the most ELO on Anubis (−33 ELO, win rate 56%). Things go best on Mirage (+76 ELO, win rate 54%). Improved over the last three months: Headshots +5 pp. Got weaker: ELO −75. Unchanged in recent months: K/R at 0.75, ADR at 79.7, Win rate at 53%. Last 30 days: 56 matches, win rate 55%, ELO balance +104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.