ugio

Russia
On FACEIT since 2024 201 matches tracked 29 matches in 30 days
ELO ▼ 6
2,126
30-day peak: 2,132
Rank EU
#168,081
Russia #47,602 in Russia
Last updated:

How does ugio play?

Rating 1.01 (from 162 matches) K/R 0.71 ADR 75.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 1 in 201 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +146
= Stayed the same
K/R at 0.71, ADR at 75.9, Win rate at 49%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
35 matches · 54% win rate
On Anubis −22 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 −86 ELO, win rate 37%
On Thursdays ±0 ELO, win rate 24%

ugio loses the most ELO on Ancient: −24 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 55%
0.71 better than 36%
78.0 better than 38%
0.96 better than 27%
50% of 171 duels better than 43%
59% of 17 situations better than 94%
Dust 242
43% better than 22%
0.72 better than 41%
74.5 better than 18%
1.03 right on the average
50% of 131 duels better than 43%
35% of 31 situations better than 42%
Ancient35
54% better than 57%
0.73 better than 41%
78.7 better than 36%
1.06 better than 61%
58% of 145 duels better than 84%
29% of 21 situations better than 29%
Anubis34
47% better than 34%
0.67 better than 18%
70.6 better than 7%
1.02 better than 48%
47% of 97 duels better than 25%
42% of 26 situations better than 60%
Nuke12
33% -
0.64 -
71.2 -
0.89-
39% of 31 duels -
50% of 8 situations -
Cache10
60% -
0.69 -
75.3 -
0.97-
64% of 33 duels -
40% of 5 situations -
Inferno10
50% -
0.76 -
82.4 -
1.12-
49% of 35 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ugio plays

Across 201 matches ugio averages K/R 0.71 and ADR 75.8; the rating across the 162 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 57 of 162 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. ugio loses the most ELO on Ancient (−24 ELO, win rate 54%). Things go best on Dust 2 (+59 ELO, win rate 43%). From match no. 5 of the day on, things go best: 66% win rate, −25 ELO. Improved over the last three months: Headshots +4 pp, ELO +146. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.71, ADR at 75.9, Win rate at 49%. Last 30 days: 29 matches, win rate 48%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.