uebiwe_Rama

Russia
On FACEIT since 2020 107 matches tracked 107 matches in 30 days
ELO ▼ 240
2,191
30-day peak: 3,135
Rank EU ▼ 134,757 places
#138,859
Russia #39,128 in Russia
30 days · prev. #4,102 · best #4,102
Last updated:

How does uebiwe_Rama play?

Rating 1.54 K/R 1.08 ADR 110.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.54
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 107 matches
outstanding 1.80 and up 33% strong 1.30 to 1.79 33% good 1.10 to 1.29 12% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.59 K/D and so well above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.59+0.57 · Ø 1.02 better than 99%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.5% of rounds and so well above the average (4.1%).

2K rounds 18.4%+5.1 pp · Ø 13.3% better than 99%
3K rounds 8.5%+4.4 pp · Ø 4.1% better than 99%
MVPs per match 3.9+1.6 · Ø 2.3 better than 99%
4Ks and aces 62x 4K, 10 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether uebiwe_Rama is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

1.05
SepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Mirage
  2. Highest rating in a match: 2.97 · Dust 2
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
81% better than 99%
1.13 better than 99%
116.7 better than 99%
1.63 better than 99%
69% of 355 duels better than 99%
43% of 40 situations better than 63%
Dust 229
69% better than 95%
1.05 better than 99%
105.2 better than 99%
1.49 better than 99%
65% of 189 duels better than 97%
38% of 13 situations right on the average
Nuke9
78% -
0.99 -
101.0 -
1.40-
62% of 60 duels -
33% of 3 situations -
Ancient7
71% -
0.96 -
102.1 -
1.44-
47% of 38 duels -
50% of 4 situations -
Anubis7
71% -
1.06 -
110.6 -
1.52-
70% of 40 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uebiwe_Rama plays

Across 107 matches uebiwe_Rama averages K/R 1.08, ADR 110.2 and a rating of 1.54. Biggest strength: Rating at 1.54, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 22.6 kills per match with 48% headshots. The strongest map is Mirage with a 81% win rate in 53 matches. In 83 of 107 matches the rating was 1.10 or higher (78%), in 12 it was below 0.90. In 107 matches with detailed stats: 62 4Ks and 10 aces. Things go best on Mirage (+67 ELO, win rate 81%). Last 30 days: 107 matches, win rate 77%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.