uckz0REd

Belarus
On FACEIT since 2017 150 matches tracked 50 matches in 30 days
Last updated:

How does uckz0REd play?

Rating 1.06 K/R 0.77 ADR 83.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 13%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just above the average (4.3%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 8%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +5.0
= Stayed the same
K/R at 0.77, Rating at 1.06
▼ Got worse
Headshots −9 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
26 matches · 62% win rate
On Anubis −31 ELO
21 matches · 38% win rate
On Sundays −25 ELO, win rate 45%

uckz0REd loses the most ELO on Ancient: −51 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.56 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 81%
0.82 better than 78%
84.9 better than 65%
1.18 better than 85%
51% of 214 duels better than 42%
40% of 15 situations better than 55%
Dust 234
47% better than 26%
0.72 better than 34%
79.1 better than 36%
0.99 better than 26%
40% of 173 duels better than 4%
16% of 19 situations better than 5%
Ancient26
62% better than 77%
0.81 better than 74%
89.7 better than 82%
1.13 better than 74%
53% of 130 duels better than 55%
33% of 12 situations better than 37%
Anubis21
38% better than 7%
0.71 better than 29%
79.8 better than 39%
0.96 better than 18%
53% of 122 duels better than 54%
44% of 9 situations better than 64%
Nuke13
62% -
0.80 -
91.0 -
1.04-
51% of 87 duels -
14% of 7 situations -
Cache9
33% -
0.66 -
74.8 -
0.88-
41% of 63 duels -
0% of 3 situations -
Inferno6
17% -
0.81 -
85.5 -
1.06-
54% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uckz0REd plays

Across 150 matches uckz0REd averages K/R 0.77, ADR 83.5 and a rating of 1.06. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 69 of 150 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 122 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. uckz0REd loses the most ELO on Ancient (−51 ELO, win rate 62%). Things go best on Dust 2 (+7 ELO, win rate 47%). Match no. 1 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: ADR +5.0. Got weaker: Headshots −9 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06. Last 30 days: 50 matches, win rate 54%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.