ubrstumz

Russia
On FACEIT since 2014 133 matches tracked 25 matches in 30 days
Last updated:

How does ubrstumz play?

Rating 0.97 (from 83 matches) K/R 0.70 ADR 79.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.0
Knife kills 1 in 133 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 4x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.7 utility damage per round and so well above the average (4.2).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 10.7+6.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.9, Headshots at 43%
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −9 pp, ELO −88

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
57 matches · 37% win rate
On Dust 2 −18 ELO
42 matches · 43% win rate
On Wednesdays −17 ELO, win rate 38%

ubrstumz loses the most ELO in match 1 of the day: −39 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.62 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 21%
0.72 better than 38%
78.5 better than 35%
1.02 better than 43%
54% of 59 duels better than 62%
33% of 18 situations better than 40%
Inferno36
42% better than 15%
0.66 better than 11%
82.0 better than 45%
0.87 better than 3%
47% of 62 duels better than 20%
46% of 13 situations better than 74%
Cache16
56% -
0.72 -
79.0 -
1.09-
54% of 24 duels -
50% of 12 situations -
Nuke16
25% better than 1%
0.68 better than 15%
75.8 better than 20%
0.90-
52% of 27 duels better than 45%
22% of 9 situations better than 13%
Mirage14
36% -
0.73 -
81.3 -
0.97-
63% of 19 duels -
0% of 5 situations -
Ancient3
67% -
0.70 -
93.0 -
1.06-
40% of 15 duels -
100% of 1 situations -
Anubis3
33% -
0.78 -
87.4 -
0.97-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ubrstumz plays

Across 133 matches ubrstumz averages K/R 0.70 and ADR 79.8; the rating across the 83 rated matches is 0.97. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 56 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. ubrstumz loses the most ELO in match 1 of the day (−39 ELO, win rate 37%). Things go best on Inferno (+16 ELO, win rate 42%). Got weaker: K/R −0.07, Rating −0.10, Win rate −9 pp, ELO −88. Unchanged in recent months: ADR at 78.9, Headshots at 43%. Last 30 days: 25 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.