ubitsa_peek
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average8.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months unchanged at 0.64. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93. Last 3 months unchanged at 0.91. Well below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 74.4. Last 3 months: 72.5 (at the start 71.3). Clearly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 53% (at the start 50%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Best month: October 2026 with 2,045. Last 3 months: 2,045 (at the start 1,654).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ubitsa_peek loses the most ELO on Mirage: −54 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 33 · Anubis
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How ubitsa_peek plays
Across 127 matches ubitsa_peek averages K/R 0.64, ADR 71.9 and a rating of 0.91. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.9, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 31 of 127 matches the rating was 1.10 or higher (24%), in 61 it was below 0.90. In 66 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. ubitsa_peek loses the most ELO on Mirage (−54 ELO, win rate 56%). Things go best on Ancient (+24 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +391. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 72.5, Win rate at 52%. Last 30 days: 24 matches, win rate 42%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.