uYkeS0Dp9X

Russia
On FACEIT since 2022 288 matches tracked 56 matches in 30 days
Last updated:

How does uYkeS0Dp9X play?

Rating 1.04 K/R 0.73 ADR 79.0 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.4
Knife kills 3 in 288 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 37x 4K, 2 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +252
= Stayed the same
ADR at 78.3
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
104 matches · 55% win rate
On Dust 2 −35 ELO
72 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 41%

uYkeS0Dp9X loses the most ELO on Mirage: −61 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
55% better than 58%
0.74 better than 44%
80.7 better than 46%
1.04 better than 47%
53% of 370 duels better than 57%
35% of 80 situations better than 40%
Dust 272
49% better than 36%
0.70 better than 27%
76.0 better than 22%
1.01 better than 37%
47% of 265 duels better than 23%
37% of 46 situations better than 42%
Ancient44
50% better than 40%
0.76 right on the average
81.7 better than 48%
1.06 better than 55%
51% of 166 duels better than 44%
42% of 24 situations better than 60%
Anubis39
46% better than 25%
0.75 right on the average
79.9 better than 38%
1.07 better than 55%
58% of 156 duels better than 80%
33% of 27 situations better than 36%
Inferno15
73% better than 90%
0.64 better than 6%
73.6 better than 9%
0.90 better than 3%
61% of 38 duels better than 84%
60% of 5 situations better than 91%
Nuke12
50% -
0.75 -
75.6 -
1.08-
51% of 37 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uYkeS0Dp9X plays

Across 288 matches uYkeS0Dp9X averages K/R 0.73, ADR 79.0 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 115 of 288 matches the rating was 1.10 or higher (40%), in 99 it was below 0.90. In 237 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. uYkeS0Dp9X loses the most ELO on Mirage (−61 ELO, win rate 55%). Things go best from match 5 of the day (+149 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +149 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +252. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 78.3. Last 30 days: 56 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.