uNcia

Turkey
On FACEIT since 2014 118 matches tracked 20 matches in 30 days
Last updated:

How does uNcia play?

Rating 1.40 K/R 1.01 ADR 109.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 118 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 48% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.42+0.39 · Ø 1.03 better than 99%
Pistol kills per match 3.6
Knife kills 1 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.4% of rounds and so well above the average (4.1%).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 8.4%+4.3 pp · Ø 4.1% better than 99%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 41x 4K, 5 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.4 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 9.4+5.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether uNcia is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: August 2026 with 1.04.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −4 ELO
34 matches · 44% win rate
On Anubis −3 ELO
33 matches · 58% win rate
On Mondays −1 ELO, win rate 35%

uNcia loses the most ELO in match 2 of the day: −4 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Inferno
  2. Longest win streak: 12 wins in a row · Cache
  3. Most kills in a match: 58 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
58% better than 68%
1.01 better than 99%
110.0 better than 99%
1.40 better than 99%
64% of 180 duels better than 96%
58% of 19 situations better than 92%
Inferno25
64% better than 81%
1.03 better than 99%
112.9 better than 99%
1.47 better than 99%
68% of 146 duels better than 98%
43% of 21 situations better than 65%
Dust 222
36% better than 7%
0.95 better than 98%
102.5 better than 99%
1.34 better than 97%
59% of 140 duels better than 85%
50% of 12 situations better than 83%
Cache17
53% -
1.05 -
114.1 -
1.46-
60% of 130 duels -
25% of 12 situations -
Mirage10
40% -
0.96 -
103.6 -
1.32-
51% of 59 duels -
33% of 6 situations -
Nuke5
40% -
0.95 -
101.4 -
1.35-
58% of 24 duels -
38% of 8 situations -
Vertigo4
25% -
1.11 -
122.9 -
1.55-
57% of 30 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uNcia plays

Across 118 matches uNcia averages K/R 1.01, ADR 109.3 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 22.3 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 89 of 118 matches the rating was 1.10 or higher (75%), in 11 it was below 0.90. In 101 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.47. uNcia loses the most ELO in match 2 of the day (−4 ELO, win rate 44%). Things go best in match 1 of the day (±0 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate. Last 30 days: 20 matches, win rate 30%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.