uMMMMMa

UZ
61 matches tracked 40 matches in 30 days
Last updated:

How does uMMMMMa play?

Rating 0.91 (from 40 matches) K/R 0.72 ADR 79.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 78%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−4 pp better than 33%
Clutch 1v2 won 12%−9 pp better than 6%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−9 pp better than 7%
AWP share of kills 25%+14 pp better than 93%
K/D 0.94−0.07 better than 22%
Pistol kills per match 1.9
Knife kills 5 in 61 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 47%
Rounds with 3K 3.2%−0.7 pp better than 17%
MVPs per match 2.1−0.2 better than 31%
4Ks and aces 12x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.280.00 level
Rounds with a death 76%+4.0 pp better than 11%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.64 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
83% better than 99%
0.72 better than 45%
75.4 better than 27%
1.02–
46% of 78 duels better than 25%
83% of 6 situations better than 99%
Dust 215
47% better than 38%
0.73 level
82.9 better than 67%
0.94–
57% of 86 duels better than 83%
17% of 6 situations better than 6%
Ancient11
82% –
0.71 –
81.5 –
0.77–
63% of 51 duels –
0% of 5 situations –
Anubis6
17% –
0.68 –
79.3 –
0.83–
42% of 33 duels –
-
Nuke6
67% –
0.88 –
92.4 –
1.08–
46% of 39 duels –
50% of 2 situations –
Cache3
33% –
0.53 –
61.9 –
0.67–
29% of 17 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How uMMMMMa plays

Across 61 matches uMMMMMa averages K/R 0.72 and ADR 79.5; the rating across the 40 rated matches is 0.91. Biggest strength: Rounds with first kill at 12%. That is better than 78% of players on level 9. Most room to improve: Headshot rate at 39%. That is better than only 7% of players on level 9. On average 15.6 kills per match, 39% of them headshots. The strongest map is Mirage with a 83% win rate in 18 matches. In 13 of 40 matches the rating was 1.10 or higher (33%), in 18 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 0.93. Last 30 days: 40 matches, win rate 60%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.