uK0I8461il

Russia
On FACEIT since 2025 365 matches tracked 121 matches in 30 days
ELO ▲ 108
2,970
30-day peak: 3,142
Rank EU ▼ 1,855 places
#8,776 #1,738 in RU
30 days · prev. #6,921 · best #6,127
Last updated:

How does uK0I8461il play?

Rating 1.04 (from 282 matches) K/R 0.75 ADR 80.5 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

uK0I8461il gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

uK0I8461il wins 36 of 100 1v1s. 4 percentage points below the level 10 average (40%).

Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

65 of 100 kills by uK0I8461il are headshots. 14 percentage points above the level 10 average (51%).

Headshot rate 65%+14 pp better than 99%
AWP share of kills 2%−9 pp better than 13%
K/D 1.03−0.01 better than 46%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

uK0I8461il gets exactly 3 kills in 4.3 of 100 rounds. 0.2 percentage points above the level 10 average (4.1%).

2K rounds 13.4%0.0 pp on par
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 62x 4K, 1 ace in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.2 utility damage per round from HEs and mollies. 2.9 below the level 10 average (4.1).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 1.2−2.9 better than 1%
Enemies flashed per round 0.25−0.05 better than 37%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +6 pp, ELO +121
= Stayed the same
K/R at 0.75, ADR at 80.7, Headshots at 65%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). 0.01 above the level 10 average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −164 ELO
150 matches · 47% win rate
On Anubis −109 ELO
36 matches · 36% win rate
On Wednesdays −31 ELO, win rate 38%

uK0I8461il loses the most ELO on Mirage: −164 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
47% better than 30%
0.74 on par
80.1 better than 45%
1.04 on par
48% of 539 duels better than 29%
36% of 74 situations better than 43%
Dust 288
56% better than 63%
0.78 better than 68%
83.5 better than 63%
1.09 better than 66%
55% of 376 duels better than 70%
33% of 33 situations better than 36%
Ancient45
47% better than 30%
0.71 better than 30%
75.8 better than 19%
0.98 better than 29%
53% of 150 duels better than 57%
37% of 35 situations better than 46%
Anubis36
36% better than 7%
0.73 better than 43%
77.7 better than 30%
0.96 better than 24%
58% of 117 duels better than 81%
33% of 18 situations better than 36%
Nuke22
68% better than 86%
0.81 better than 77%
85.0 better than 69%
1.18 better than 83%
56% of 78 duels better than 70%
50% of 12 situations better than 78%
Cache14
64% -
0.74 -
80.4 -
1.06-
48% of 56 duels -
17% of 6 situations -
Inferno10
50% -
0.73 -
79.9 -
1.02-
50% of 44 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uK0I8461il plays

Across 365 matches uK0I8461il averages K/R 0.75 and ADR 80.5; the rating across the 282 rated matches is 1.04. Biggest strength: Headshot rate at 65%, better than 99% of level 10 players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 players. Averages 16.3 kills per match with 65% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 127 of 282 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 282 matches with detailed stats: 62 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. uK0I8461il loses the most ELO on Mirage (−164 ELO, win rate 47%). Things go best on Dust 2 (+34 ELO, win rate 56%). Improved over the last three months: Win rate +6 pp, ELO +121. Unchanged in recent months: K/R at 0.75, ADR at 80.7, Headshots at 65%. Last 30 days: 121 matches, win rate 50%, net ELO −278.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.