uHnyTJlar

Germany
On FACEIT since 2022 173 matches tracked 22 matches in 30 days
ELO
2,159
30-day peak: 2,161
Rank EU
#152,432
Germany #4,053 in Germany
Last updated:

How does uHnyTJlar play?

Rating 1.00 (from 158 matches) K/R 0.73 ADR 81.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.1
Knife kills 12 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 16x 4K, 1 ace in 95 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 82.2, Headshots at 42%, ELO at 2,106
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
25 matches · 32% win rate
On Dust 2 −30 ELO
36 matches · 53% win rate
Between 18:00 and 24:00 −16 ELO, win rate 42%
On Mondays +72 ELO, win rate 45%

uHnyTJlar loses the most ELO on Ancient: −78 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.43 · Inferno

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
60% better than 83%
0.77 better than 66%
86.0 better than 75%
1.08 better than 69%
54% of 413 duels better than 67%
42% of 26 situations better than 62%
Dust 236
53% better than 56%
0.71 better than 36%
80.4 better than 49%
0.96 better than 25%
49% of 229 duels better than 38%
33% of 12 situations better than 37%
Ancient25
32% better than 3%
0.69 better than 25%
76.5 better than 25%
0.91 better than 15%
47% of 137 duels better than 26%
29% of 14 situations better than 29%
Anubis14
57% -
0.65 -
71.4 -
0.90-
36% of 77 duels -
40% of 5 situations -
Inferno14
50% -
0.73 -
79.7 -
1.04-
52% of 48 duels -
100% of 2 situations -
Nuke8
63% -
0.74 -
77.2 -
0.97-
55% of 65 duels -
50% of 4 situations -
Cache4
75% -
0.69 -
79.9 -
0.87-
46% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uHnyTJlar plays

Across 173 matches uHnyTJlar averages K/R 0.73 and ADR 81.2; the rating across the 158 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Mirage with a 60% win rate in 72 matches. In 59 of 158 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. uHnyTJlar loses the most ELO on Ancient (−78 ELO, win rate 32%). Things go best on Mirage (+215 ELO, win rate 60%). Match no. 3 of the day goes best: 66% win rate, +75 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 82.2, Headshots at 42%, ELO at 2,106. Last 30 days: 22 matches, win rate 55%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.