u2jj

Poland
On FACEIT since 2015 134 matches tracked
Last updated:

How does u2jj play?

Rating 1.02 (from 111 matches) K/R 0.74 ADR 76.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

74% headshots and so well above the average (48%).

Headshot rate 74%+26 pp · Ø 48% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 4.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 3x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +87
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 78.1, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
29 matches · 48% win rate
On Anubis −50 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 −81 ELO, win rate 25%
On Sundays −93 ELO, win rate 29%

u2jj loses the most ELO on Mirage: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 24%
0.72 better than 45%
74.3 better than 21%
1.00 better than 44%
51% of 88 duels right on the average
52% of 21 situations better than 84%
Mirage29
48% better than 41%
0.72 better than 44%
74.7 better than 21%
0.97 better than 35%
46% of 97 duels better than 24%
19% of 16 situations better than 7%
Anubis27
48% better than 43%
0.79 better than 80%
80.9 better than 53%
1.09 better than 76%
57% of 70 duels better than 83%
44% of 18 situations better than 67%
Ancient17
53% better than 58%
0.69 better than 26%
74.3 better than 17%
0.96-
53% of 19 duels better than 65%
29% of 7 situations better than 30%
Nuke10
50% -
0.80 -
81.6 -
1.08-
46% of 26 duels -
50% of 4 situations -
Cache8
50% -
0.89 -
87.6 -
1.23-
78% of 23 duels -
50% of 4 situations -
Inferno4
0% -
0.66 -
71.9 -
0.80-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How u2jj plays

Across 134 matches u2jj averages K/R 0.74 and ADR 76.8; the rating across the 111 rated matches is 1.02. Biggest strength: Headshot rate at 74%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 9 players. Averages 16.1 kills per match with 74% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 46 of 111 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. u2jj loses the most ELO on Mirage (−59 ELO, win rate 48%). Things go best in match 1 of the day (−79 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −79 ELO. Improved over the last three months: Headshots +2 pp, ELO +87. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 78.1, Win rate at 45%. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.