tzin-

Turkey
108 matches tracked
Last updated:

How does tzin- play?

Rating 1.07 K/R 0.79 ADR 89.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Knife kills 1 in 108 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 20x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tzin- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +39 ELO
35 matches · 46% win rate

tzin- loses the most ELO in match 1 of the day: +39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
67% better than 93%
0.81 better than 79%
91.5 better than 90%
1.10 better than 72%
53% of 188 duels better than 59%
14% of 14 situations better than 4%
Ancient16
50% better than 45%
0.85 better than 91%
90.4 better than 88%
1.14 better than 83%
57% of 90 duels better than 80%
20% of 5 situations better than 10%
Inferno16
69% better than 95%
0.78 better than 74%
92.7 better than 91%
1.04 better than 54%
61% of 96 duels better than 89%
67% of 6 situations better than 97%
Mirage15
40% better than 13%
0.82 better than 83%
91.5 better than 91%
1.08 better than 69%
58% of 101 duels better than 87%
63% of 8 situations better than 95%
Anubis14
36% -
0.72 -
81.7 -
0.98-
43% of 90 duels -
100% of 3 situations -
Cache8
63% -
0.93 -
99.6 -
1.31-
53% of 47 duels -
57% of 7 situations -
Nuke7
57% -
0.53 -
67.6 -
0.72-
50% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tzin- plays

Across 108 matches tzin- averages K/R 0.79, ADR 89.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 3 aces. tzin- loses the most ELO in match 1 of the day (+39 ELO, win rate 46%). Things go best in match 2 of the day (+103 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +103 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.