tziki

Luxembourg
On FACEIT since 2018 242 matches tracked 97 matches in 30 days
ELO ▲ 339
3,277
30-day peak: 3,277
Rank EU ▲ 1,620 places
#2,705
Luxembourg #3 in Luxembourg
30 days · prev. #4,325 · best #2,680
Last updated:

How does tziki play?

Rating 1.19 K/R 0.86 ADR 91.4 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 242 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 55x 4K, 10 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +348
= Stayed the same
K/R at 0.86, Rating at 1.19, ADR at 91.7, Headshots at 63%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
79 matches · 63% win rate
On Wednesdays +4 ELO, win rate 50%

tziki loses the most ELO on Mirage: −79 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Most kills in a match: 57 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
63% better than 82%
0.91 better than 95%
96.4 better than 95%
1.25 better than 92%
56% of 401 duels better than 70%
37% of 57 situations better than 43%
Dust 262
56% better than 54%
0.85 better than 85%
90.8 better than 85%
1.18 better than 80%
57% of 284 duels better than 74%
34% of 29 situations better than 37%
Ancient34
56% right on the average
0.86 better than 88%
91.4 better than 87%
1.16 better than 79%
59% of 154 duels better than 84%
32% of 19 situations better than 31%
Anubis27
63% better than 76%
0.82 better than 78%
85.7 better than 70%
1.14 better than 74%
43% of 118 duels better than 8%
47% of 17 situations better than 71%
Inferno19
68% better than 71%
0.89 better than 81%
91.1 better than 71%
1.30 better than 84%
63% of 76 duels better than 82%
20% of 5 situations better than 12%
Cache17
47% better than 16%
0.77 better than 41%
85.2 better than 49%
1.01 better than 19%
53% of 107 duels better than 39%
25% of 8 situations better than 19%
Nuke4
0% -
0.75 -
74.0 -
0.96-
41% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tziki plays

Across 242 matches tziki averages K/R 0.86, ADR 91.4 and a rating of 1.19. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 63% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 133 of 242 matches the rating was 1.10 or higher (55%), in 59 it was below 0.90. In 182 matches with detailed stats: 55 4Ks and 10 aces. Best month by rating: June 2026 at 1.31. tziki loses the most ELO on Mirage (−79 ELO, win rate 63%). Things go best on Anubis (+120 ELO, win rate 63%). Improved over the last three months: ELO +348. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.19, ADR at 91.7, Headshots at 63%. Last 30 days: 97 matches, win rate 59%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.