tyrxxx

Turks & Caicos Islands
On FACEIT since 2023 119 matches tracked 77 matches in 30 days
Last updated:

How does tyrxxx play?

Rating 1.02 K/R 0.73 ADR 82.0 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.7
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 14x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether tyrxxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
42 matches · 62% win rate
On Mirage −6 ELO
27 matches · 67% win rate
Between 0:00 and 6:00 +10 ELO, win rate 50%

tyrxxx loses the most ELO on Dust 2: −18 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 85%
0.75 better than 66%
86.6 better than 82%
1.05 better than 66%
57% of 209 duels better than 83%
50% of 22 situations better than 81%
Mirage27
67% better than 93%
0.72 better than 46%
79.3 better than 48%
1.00 better than 47%
49% of 123 duels better than 43%
14% of 7 situations better than 5%
Ancient17
47% better than 33%
0.69 better than 26%
74.7 better than 18%
0.96 better than 28%
51% of 69 duels right on the average
50% of 12 situations better than 77%
Anubis16
56% better than 63%
0.66 better than 17%
76.5 better than 29%
0.90 better than 12%
54% of 79 duels better than 66%
33% of 6 situations better than 39%
Inferno12
42% -
0.82 -
89.1 -
1.17-
64% of 70 duels -
29% of 7 situations -
Nuke5
40% -
0.77 -
80.0 -
1.06-
54% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tyrxxx plays

Across 119 matches tyrxxx averages K/R 0.73, ADR 82.0 and a rating of 1.02. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 45 of 119 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 0 aces. tyrxxx loses the most ELO on Dust 2 (−18 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +57 ELO. Last 30 days: 77 matches, win rate 55%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.