tyluzzz

Poland
On FACEIT since 2015 218 matches tracked 82 matches in 30 days
ELO ▲ 29
2,746
30-day peak: 2,746
Rank EU
#18,802
Poland #1,132 in Poland
Last updated:
Next update possible in 18m 24s

How does tyluzzz play?

Rating 1.21 (from 197 matches) K/R 0.81 ADR 83.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 197 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.6
Knife kills 3 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 72%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 40x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.52, ADR +10.6, Win rate +4 pp
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −164 ELO
57 matches · 49% win rate
On Mirage −34 ELO
60 matches · 53% win rate
Between 12:00 and 18:00 −120 ELO, win rate 42%
On Sundays ±0 ELO, win rate 48%

tyluzzz loses the most ELO on Ancient: −164 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Cache
  2. Highest rating in a match: 2.36 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% right on the average
0.79 better than 69%
82.6 better than 56%
1.17 better than 84%
66% of 207 duels better than 98%
46% of 46 situations better than 73%
Ancient57
49% better than 37%
0.78 better than 63%
82.3 better than 51%
1.14 better than 80%
55% of 162 duels better than 68%
40% of 45 situations better than 56%
Anubis27
85% better than 99%
0.81 better than 77%
81.3 better than 46%
1.24 better than 93%
63% of 72 duels better than 95%
32% of 25 situations better than 32%
Dust 221
43% better than 18%
0.84 better than 85%
86.9 better than 74%
1.25 better than 93%
79% of 67 duels better than 99%
41% of 17 situations better than 56%
Cache20
55% -
0.90 -
90.1 -
1.35-
72% of 68 duels -
19% of 16 situations -
Nuke17
41% better than 13%
0.79 better than 64%
82.4 better than 48%
1.13 better than 71%
55% of 33 duels better than 61%
38% of 21 situations better than 44%
Inferno13
31% -
0.90 -
84.9 -
1.31-
53% of 51 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tyluzzz plays

Across 218 matches tyluzzz averages K/R 0.81 and ADR 83.7; the rating across the 197 rated matches is 1.21. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Anubis with a 85% win rate in 27 matches. In 123 of 197 matches the rating was 1.10 or higher (62%), in 39 it was below 0.90. In 187 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.30. tyluzzz loses the most ELO on Ancient (−164 ELO, win rate 49%). Things go best on Anubis (+43 ELO, win rate 85%). Match no. 4 of the day goes best: 67% win rate, −43 ELO. Improved over the last three months: K/R +0.13, Rating +0.52, ADR +10.6, Win rate +4 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 82 matches, win rate 50%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.