tyk

China
52 matches tracked
ELO
2,121
Peak across recorded matches: 2,135
Rank OCE ▲ 37 places
#874
China #35 in China
30 days · prev. #911 · best #849
Last updated:

How does tyk play?

Rating 1.00 K/R 0.71 ADR 76.5 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 3.3
Knife kills 1 in 52 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 5x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +92
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 76.2, Headshots at 50%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.98 · Cache

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 68%
0.85 better than 92%
87.4 better than 81%
1.15 better than 86%
63% of 68 duels better than 97%
44% of 16 situations better than 68%
Cache8
50% -
0.58 -
65.3 -
0.83-
52% of 31 duels -
0% of 4 situations -
Inferno8
63% -
0.68 -
76.5 -
1.03-
50% of 32 duels -
0% of 2 situations -
Ancient7
29% -
0.62 -
70.0 -
0.82-
30% of 23 duels -
0% of 3 situations -
Dust 26
67% -
0.73 -
76.8 -
1.06-
56% of 32 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tyk plays

Across 52 matches tyk averages K/R 0.71, ADR 76.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. In 17 of 52 matches the rating was 1.10 or higher (33%), in 19 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 1 ace. Improved over the last three months: Win rate +6 pp, ELO +92. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 76.2, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.