txo

Spain
On FACEIT since 2021 478 matches tracked 225 matches in 30 days
ELO ▲ 474
2,917
30-day peak: 2,917
Rank SEA ▲ 162 places
#210
#90 in ES
30 days · before #372 · best #210
Last updated:
Next update possible in 27m 50s

How does txo play?

Rating 1.14 (from 330 matches) K/R 0.81 ADR 86.3 from 478 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 330 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 28%+17 pp better than 94%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.1 from the last 411
Zeus kills1 in 411 matches
Knife kills 27 in 411 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.2 pp better than 90%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 88x 4K, 6 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +6.4, Headshots +18 pp, Win rate +9 pp, ELO +445
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.84 (at the start 0.75).

Patterns

From the last 411 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
43 matches · 33% wins
On Nuke −68 ELO
28 matches · 36% wins
Between 18:00 and 24:00 +25 ELO, win rate 46%
On Wednesdays −29 ELO, win rate 39%

txo loses the most ELO in match 2 of the day: −90 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.57 · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
52% level
0.80 better than 75%
85.2 better than 71%
1.10 better than 70%
53% of 803 duels better than 59%
45% of 56 situations better than 71%
Dust 2105
55% better than 60%
0.86 better than 92%
90.3 better than 88%
1.22 better than 92%
56% of 722 duels better than 75%
46% of 54 situations better than 75%
Ancient56
50% better than 38%
0.77 better than 63%
81.6 better than 51%
1.06 better than 61%
50% of 339 duels better than 39%
36% of 25 situations better than 44%
Anubis42
52% better than 45%
0.79 better than 74%
85.0 better than 72%
1.07 better than 59%
53% of 250 duels better than 56%
47% of 19 situations better than 73%
Inferno34
41% better than 17%
0.85 better than 83%
92.6 better than 87%
1.20 better than 83%
54% of 216 duels better than 57%
64% of 11 situations better than 91%
Nuke28
36% better than 3%
0.79 better than 68%
81.9 better than 55%
1.11 better than 74%
52% of 169 duels level
50% of 10 situations better than 78%
Cache20
60% -
0.85 -
92.0 -
1.20-
49% of 126 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How txo plays

Across 478 matches txo averages K/R 0.81 and ADR 86.3; the rating across the 330 rated matches is 1.14. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 17.9 kills per match, 47% of them headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 171 of 330 matches the rating was 1.10 or higher (52%), in 95 it was below 0.90. In 321 matches with detailed stats: 88 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. txo loses the most ELO in match 2 of the day (−90 ELO, win rate 33%). Things go best on Mirage (+57 ELO, win rate 52%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.4, Headshots +18 pp, Win rate +9 pp, ELO +445. Last 30 days: 225 matches, win rate 53%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.