txlt3d-_-

Japan
On FACEIT since 2025 77 matches tracked 41 matches in 30 days
Last updated:

How does txlt3d-_- play?

Rating 1.21 K/R 0.85 ADR 85.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 77 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 2.4
Knife kills 2 in 77 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 19x 4K, 5 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.03−0.25 · Ø 0.28 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether txlt3d-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
22 matches · 27% win rate
On Mirage −16 ELO
25 matches · 48% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 33%

txlt3d-_- loses the most ELO from match 5 of the day: −25 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 37%
0.85 better than 90%
84.5 better than 71%
1.21 better than 93%
64% of 147 duels better than 98%
29% of 14 situations better than 24%
Dust 215
33% better than 5%
0.85 better than 90%
89.8 better than 86%
1.23 better than 93%
67% of 73 duels better than 99%
17% of 12 situations better than 6%
Ancient11
45% -
0.81 -
83.6 -
1.12-
62% of 42 duels -
13% of 16 situations -
Anubis10
50% -
0.86 -
84.9 -
1.27-
60% of 50 duels -
50% of 4 situations -
Inferno10
50% -
0.94 -
91.6 -
1.32-
62% of 60 duels -
50% of 8 situations -
Nuke4
50% -
0.69 -
82.1 -
0.97-
62% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How txlt3d-_- plays

Across 77 matches txlt3d-_- averages K/R 0.85, ADR 85.8 and a rating of 1.21. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 36% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 44 of 77 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 77 matches with detailed stats: 19 4Ks and 5 aces. txlt3d-_- loses the most ELO from match 5 of the day (−25 ELO, win rate 27%). Last 30 days: 41 matches, win rate 49%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.