twofryd

USA
115 matches tracked 25 matches in 30 days
Last updated:

How does twofryd play?

Rating 1.01 K/R 0.73 ADR 78.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 48%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 20x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 9%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether twofryd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −27 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 40%
0.73 better than 59%
78.6 better than 50%
1.01 better than 58%
53% of 133 duels better than 69%
24% of 17 situations better than 16%
Mirage32
63% better than 90%
0.77 better than 78%
83.1 better than 73%
1.09 better than 84%
48% of 118 duels better than 42%
32% of 22 situations better than 34%
Anubis19
58% better than 73%
0.70 better than 44%
75.9 better than 32%
0.98 better than 47%
51% of 55 duels better than 57%
38% of 8 situations right on the average
Cache13
54% -
0.73 -
77.2 -
1.03-
56% of 57 duels -
22% of 9 situations -
Ancient6
50% -
0.70 -
76.3 -
0.97-
44% of 18 duels -
0% of 1 situations -
Nuke6
0% -
0.70 -
72.6 -
0.93-
33% of 9 duels -
14% of 7 situations -
Inferno3
67% -
0.52 -
64.4 -
0.77-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twofryd plays

Across 115 matches twofryd averages K/R 0.73, ADR 78.2 and a rating of 1.01. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 6 players. Averages 15.7 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 46 of 115 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Things go best on Dust 2 (+62 ELO, win rate 47%). Last 30 days: 25 matches, win rate 48%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.