twknnnn

Russia
On FACEIT since 2020 115 matches tracked 96 matches in 30 days
ELO ▲ 424
2,395
30-day peak: 2,395
Rank EU
#74,479
Russia #21,185 in Russia
Last updated:

How does twknnnn play?

Rating 1.24 K/R 0.90 ADR 92.3 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 115 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 115 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 21x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether twknnnn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
24 matches · 42% win rate

twknnnn loses the most ELO in match 1 of the day: +25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 55%
0.90 better than 96%
94.8 better than 95%
1.26 better than 96%
57% of 113 duels better than 80%
29% of 24 situations better than 23%
Anubis23
57% better than 66%
0.94 better than 98%
93.6 better than 95%
1.29 better than 98%
64% of 95 duels better than 96%
35% of 17 situations better than 45%
Dust 221
57% better than 69%
0.90 better than 95%
92.5 better than 91%
1.22 better than 92%
58% of 92 duels better than 82%
29% of 21 situations better than 27%
Nuke13
38% -
0.88 -
89.0 -
1.23-
49% of 45 duels -
50% of 6 situations -
Ancient11
45% -
0.92 -
90.6 -
1.25-
61% of 36 duels -
29% of 7 situations -
Cache9
67% -
0.87 -
91.8 -
1.22-
55% of 31 duels -
57% of 7 situations -
Inferno7
29% -
0.80 -
84.5 -
1.09-
53% of 19 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twknnnn plays

Across 115 matches twknnnn averages K/R 0.90, ADR 92.3 and a rating of 1.24. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 20.7 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 76 of 115 matches the rating was 1.10 or higher (66%), in 19 it was below 0.90. In 96 matches with detailed stats: 21 4Ks and 1 ace. twknnnn loses the most ELO in match 1 of the day (+25 ELO, win rate 42%). Things go best on Mirage (+25 ELO, win rate 53%). Last 30 days: 96 matches, win rate 54%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.