twizygod

Russia
On FACEIT since 2019 218 matches tracked 101 matches in 30 days
ELO ▲ 157
2,541
30-day peak: 2,541
Rank EU
#45,848
Russia #13,157 in Russia
Last updated:

How does twizygod play?

Rating 1.18 K/R 0.81 ADR 82.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 218 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.5
Zeus kills1 in 218 matches
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 64%−8 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +411
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.06, ADR −5.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
39 matches · 36% win rate
On Anubis −30 ELO
36 matches · 50% win rate
Between 0:00 and 6:00 +25 ELO, win rate 43%
On Mondays ±0 ELO, win rate 39%

twizygod loses the most ELO on Ancient: −35 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Nuke
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
58% better than 71%
0.83 better than 82%
84.7 better than 66%
1.20 better than 88%
58% of 324 duels better than 83%
42% of 66 situations better than 61%
Ancient39
36% better than 6%
0.84 better than 87%
86.4 better than 73%
1.19 better than 88%
52% of 155 duels right on the average
24% of 38 situations better than 17%
Dust 239
59% better than 74%
0.83 better than 82%
80.1 better than 42%
1.23 better than 91%
56% of 197 duels better than 74%
28% of 29 situations better than 20%
Anubis36
50% better than 38%
0.70 better than 24%
73.0 better than 10%
1.08 better than 60%
52% of 109 duels right on the average
43% of 30 situations better than 62%
Nuke15
53% better than 41%
0.86 better than 86%
84.9 better than 61%
1.24 better than 90%
66% of 50 duels better than 97%
30% of 10 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How twizygod plays

Across 218 matches twizygod averages K/R 0.81, ADR 82.1 and a rating of 1.18. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 125 of 218 matches the rating was 1.10 or higher (57%), in 46 it was below 0.90. In 158 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. twizygod loses the most ELO on Ancient (−35 ELO, win rate 36%). Things go best on Mirage (+110 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +411. Got weaker: K/R −0.08, Rating −0.06, ADR −5.8. Last 30 days: 101 matches, win rate 53%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.