twiggla

USA
92 matches tracked 21 matches in 30 days
ELO ▲ 76
2,169
30-day peak: 2,188
Rank NA ▼ 46 places
#4,519 #3,188 in US
30 days · before #4,473 · best #4,473
Last updated:

How does twiggla play?

Rating 0.91 (from 43 matches) K/R 0.67 ADR 74.4 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 45%−6 pp better than 8%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 11%0 pp level
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.2
Knife kills 1 in 92 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 11x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.71.

Patterns

From the last 92 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
24 matches · 46% wins

twiggla loses the most ELO in match 2 of the day: −44 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.65 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 65%
0.66 better than 15%
72.2 better than 12%
0.96 better than 26%
45% of 158 duels better than 17%
24% of 17 situations better than 12%
Dust 231
55% better than 60%
0.69 better than 26%
76.8 better than 28%
0.91-
53% of 137 duels better than 60%
43% of 14 situations better than 64%
Cache7
43% -
0.60 -
71.1 -
0.70-
29% of 31 duels -
50% of 4 situations -
Ancient6
50% -
0.72 -
78.1 -
1.07-
46% of 24 duels -
67% of 3 situations -
Anubis4
50% -
0.70 -
73.1 -
0.57-
30% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twiggla plays

Across 92 matches twiggla averages K/R 0.67 and ADR 74.4; the rating across the 43 rated matches is 0.91. Most room to improve: Rating at 0.91. That is better than only 7% of players on level 10. On average 14.5 kills per match, 54% of them headshots. The strongest map is Mirage with a 56% win rate in 41 matches. In 11 of 43 matches the rating was 1.10 or higher (26%), in 23 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.92. twiggla loses the most ELO in match 2 of the day (−44 ELO, win rate 46%). Things go best on Dust 2 (+64 ELO, win rate 55%). Last 30 days: 21 matches, win rate 52%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.