twenty_ss
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so just below the average (12.8%).
Utility and deaths
AverageDied in 81% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.90 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 84.9. Last 3 months: 77.6 (at the start 84.9). Just below the average (78.5).
Share of headshot kills
Best month: October 2026 with 66%. Last 3 months unchanged at 60%. Well above the average (48%).
Matches won (win rate)
Best month: October 2026 with 82%. Last 3 months: 45% (at the start 51%). Just below the average (46%).
Best month: July 2026 with 2,095. Last 3 months: 1,766 (at the start 2,095).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 301 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
twenty_ss loses the most ELO on Ancient: −119 ELO, 25% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.08 · Mirage
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 301 matchesCompared with players on the same level who have at least 15 matches on the map.
How twenty_ss plays
Across 301 matches twenty_ss averages K/R 0.71, ADR 78.6 and a rating of 0.91. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 8 players. Averages 15.5 kills per match with 60% headshots. The strongest map is Mirage with a 54% win rate in 87 matches. In 82 of 301 matches the rating was 1.10 or higher (27%), in 154 it was below 0.90. In 242 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. twenty_ss loses the most ELO on Ancient (−119 ELO, win rate 25%). Things go best on Dust 2 (+171 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate, +99 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −7.3, Win rate −6 pp, ELO −329. Unchanged in recent months: Headshots at 60%. Last 30 days: 21 matches, win rate 67%, net ELO +62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.