twenty4-

São Tomé & Príncipe
On FACEIT since 2020 188 matches tracked 90 matches in 30 days
ELO ▼ 116
2,304
30-day peak: 2,420
Rank EU
#97,404
São Tomé & Príncipe #43 in São Tomé & Príncipe
Last updated:

How does twenty4- play?

Rating 1.05 K/R 0.75 ADR 83.3 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 40%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 33x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 86%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
49 matches · 49% win rate
On Inferno −41 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −59 ELO, win rate 31%
On Wednesdays −54 ELO, win rate 34%

twenty4- loses the most ELO on Dust 2: −53 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 2.14 · Nuke

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 35%
0.73 better than 42%
81.7 better than 54%
1.02 better than 44%
55% of 204 duels better than 71%
31% of 35 situations better than 27%
Dust 249
49% better than 36%
0.75 better than 54%
83.8 better than 66%
1.01 better than 39%
52% of 134 duels better than 54%
33% of 27 situations better than 36%
Nuke22
55% better than 47%
0.81 better than 68%
85.9 better than 66%
1.15 better than 73%
65% of 43 duels better than 95%
30% of 10 situations better than 27%
Inferno21
52% better than 34%
0.76 better than 54%
85.8 better than 68%
1.08 right on the average
55% of 69 duels better than 62%
22% of 9 situations better than 16%
Cache20
35% -
0.77 -
82.4 -
1.05-
46% of 69 duels -
38% of 8 situations -
Ancient9
22% -
0.78 -
82.9 -
1.09-
59% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twenty4- plays

Across 188 matches twenty4- averages K/R 0.75, ADR 83.3 and a rating of 1.05. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 77 of 188 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 188 matches with detailed stats: 33 4Ks and 4 aces. twenty4- loses the most ELO on Dust 2 (−53 ELO, win rate 49%). Things go best on Nuke (+150 ELO, win rate 55%). Last 30 days: 90 matches, win rate 47%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.